REsource LOcation And Discovery (RELOAD)Cisco170 West Tasman DriveMS: SJC-21/2San JoseCA95134USA+1 408 421-9990fluffy@cisco.comSIPeerior Technologies3000 Easter CircleWilliamsburgVA23188USA+1 757 565 0101lowekamp@sipeerior.comNetwork Resonance2064 Edgewood DrivePalo AltoCA94303USA+1 650 320-8549ekr@networkresonance.comColumbia University1214 Amsterdam AvenueNew YorkNYUSAsalman@cs.columbia.eduColumbia University1214 Amsterdam AvenueNew YorkNYUSAhgs@cs.columbia.edu
RAI
P2PSIPThis document defines REsource LOcation And Discovery (RELOAD), a
peer-to-peer (P2P) binary signaling protocol for use on the Internet. A
P2P signaling protocol provides its clients with an abstract hash table
service between a set of cooperating peers that form the overlay
network. RELOAD is designed to support a P2P Session Initiation Protocol
(P2PSIP) network, but can be utilized by other applications with similar
requirements by defining new usages that specify the data kinds that
must be stored for a particular application. RELOAD defines a security
model based on a certificate enrollment service that provides unique
identities. NAT traversal is a fundamental service of the protocol.
RELOAD also allows access from "client" nodes which do not need to route
traffic or store data for others.This document defines REsource LOcation And Discovery (RELOAD), a
peer-to-peer (P2P) signaling protocol for use on the Internet. It
provides a generic, self-organizing overlay network service, allowing nodes
to efficiently route messages to other nodes based on node-id
and to efficiently store and retrieve data in the overlay.
RELOAD is a lightweight,
binary protocol. It provides several functions that are critical for a
successful P2P protocol for the Internet:
A P2P network will often be established among a set of
peers that do not trust each other. RELOAD leverages a central
enrollment to provide credentials for each peer which can then be used
to authenticate each operation. This greatly reduces the possible
attack surface.
RELOAD is designed to support a variety of applications, including P2P
multimedia communications with the Session Initiation Protocol . RELOAD allows the
definition of new application usages, each of which can define its
own data types, along with the rules for their use. This
allows RELOAD to be used with new applications through a simple
documentation process that supplies the details for each
application.
RELOAD is designed to function in environments where many
if not most of the nodes are behind NATs or firewalls.
Operations for NAT traversal are part
of the base design, including establishing new RELOAD connections
and tunneling SIP or other application protocols required by P2PSIP.
The very nature of DHT algorithms introduces a requirement
that peers participating in the P2P network route requests on behalf
of other peers in the network. This introduces a load on those other
peers, in the form of bandwidth and processing power. RELOAD has been
defined with a simple, lightweight forwarding header, thus minimizing
the amount of effort required by intermediate peers.
RELOAD has been designed with an abstract interface to the
overlay layer to simplify implementing a variety of structured (DHT)
and unstructured overlay algorithms. This specification also defines
how RELOAD is used with Chord, which is mandatory to
implement. Specifying a default "must implement" DHT will allow
interoperability, while the extensibility allows selection of DHTs
optimized for a particular application.
These properties were designed specifically to meet the requirements
for a P2P protocol to support SIP, and this document defines a
SIP Usage of RELOAD. However, RELOAD is not limited to
usage by SIP and could serve as a tool for supporting other P2P
applications with similar needs. RELOAD is also based on the concepts
introduced in .Architecturally this specification is divided into several layers,
as shown in the following figure.| Storage |
| | +---------+
| Routing | ^
| Layer | v
| | +---------+
| |<->|Topology |
| | | Plugin |
+------------------+ +---------+
^ ^
v |
+------------------+ <------+
| Forwarding |
| Layer |
+------------------+
-------------------------------------- Transport API
+-------+ +------+
|TLS | |DTLS | ...
+-------+ +------+
]]>The major components of RELOAD are:
Each application defines reload usage: a set of data
kinds and behaviors which describe how to use the services provided by
RELOAD. These usages all talk to RELOAD through a common message
routing API.
The Routing Layer is responsible for routing messages
through the overlay. It talks directly to the topology
plugin, which is responsible for implementing the
specific topology defined by the DHT being used.
The Storage component is responsible for processing
messages relating to the storage and retrieval of
data. It talks directly to the topology plugin and
the routing layer in order to send and receive messages
and manage data replication.
The Topology Plugin is responsible for implementing the
specific topology defined by the DHT being used.
It talks directly to the Routing Layer to send and
receive overlay management messages and to the Storage
component to manage data replication.
The Forwarding Layer provides packet forwarding
services between nodes. It also handles setting up
connections across NATs using ICE.
The top layer, called the Usage Layer, has application
usages, such as the SIP Location Usage, that use the abstract Message
Routing API provided by RELOAD. The goal of this layer is to implement
application-specific usages of the overlay services provided by
RELOAD. The Usage defines how a specific application maps its data
into something that can be stored in the DHT, where to store the data,
how to secure the data, and finally how applications can retrieve and
use the data.
The architecture diagram shows both a SIP usage and an XMPP
usage. A single application may require multiple usages. A usage may
define multiple kinds of data that are stored in the overlay and may
also rely on kinds originally defined by other usages. A usage is
not itself encoded on the wire, only the kind-ids and data models
are, but is rather a specification of the functionality that is
required for a given application. That specification typically
specifies semantics, access control rules, and the format and size
of the data which may be stored.
One usage may depend on another. For example, the SIP usage
depends on a Certificate Store usage (not shown in the diagram) to
obtain the certificates required to authenticate messages. Because
certificates are stored in standard X.509 form, there is no reason
for each usage to specify this service independently.
The Routing Layer provides a generic message routing service
for the overlay. Each peer is identified by and its location
in the overlay determined by its Peer-ID that is assigned by the
enrollment server when the user or peer first enrolls in the
overlay. A component which is a client of the Routing Layer can perform
two basic functions:
Send a message to a given peer, described by Peer-Id or
Resource-Id.
Receive messages that other peers sent to this peer's
PeerId.
All Usages are clients of the Routing Layer and use Reload's
services by sending and receiving messages from peers.
For instance, when a usage wants to store data, it does
so by sending STORE requests.
Note that the Storage component and the Topology Plugin
are themselves clients of the Routing Layer, because they
need to send and receive messages from other peers.
The Routing Layer provides a fairly
generic interface that allows the topology plugin control the
overlay and resource operations and messages. Since each DHT is
defined and functions differently, we generically refer to the table
of other peers that the DHT maintains and uses to route requests
(neighbors) as a Routing Table. The Routing Layer component makes queries to
the DHT's Routing Table to determine the next hop, then encodes and
sends the message itself. Similarly, the DHT issues periodic update
requests through the logic component to maintain and update its
Routing Table.
One of the major functions of RELOAD is to allow peers
to store data in the overlay and to retrieve data
stored by other peers or by themselves. The Storage
component is responsible for processing data
storage and retrieval messages from other peers.
For instance, the Storage component might receive
a STORE request for a given resource from the
Routing Layer. It would then store the data value(s)
in its local data store and sends a response to the
Routing Layer for delivery to the requesting peer.
The node's Peer-ID determines the set of resources which it
will be responsible for storing. However, the exact mapping
between these is determined by the DHT algorithm used by the
overlay, therefore the Storage component always the
queries the topology plugin to determine where a particular
resource should be stored.
RELOAD is explicitly designed to work with a variety of
DHTs. In order to facilitate this, the DHT implementation
is provided by a pluggable Topology Plugin
so that each overlay can select
an appropriate DHT that relies on the common RELOAD core code.
The Topology Plugin is responsible for maintaining the
DHT Routing Table, which is consulted by the Routing
Layer before routing a message. When connections are made or broken,
the Forwarding Layer notifies the Topology Plugin, which
adjusts the routing table as appropriate. The Topology
Plugin will also instruct the Forwarding Layer to form
new connections as dictated by the requirements of the
DHT Topology.
As peers enter and leave, resources may be stored on different
peers, so Topology Plugin also keeps track of which peers
are responsible for which resources.
As peers join and leave,
the Topology Plugin issues resource migration requests as
appropriate, in order to ensure that other peers have whatever
resources they are now responsible for.
Redundancy is used to protect against loss of
information in the event of a peer failure and to protect against
compromised or subversive peers.
The Forwarding Layer is responsible for getting a packet to the next peer,
as determined by the Routing and Storage Layer. The Forwarding Layer
establishes and maintains the network connections as required by the
Topology Plugin. This layer is also responsible for setting up
connections to other peers through NATs and firewalls using ICE, and
it can elect to forward traffic using relays for NAT and firewall
traversal.
The Forwarding Layer sits on top of transport layer protocols
which carry the actual traffic. This specification defines
how to use DTLS, TLS, and HIP to carry RELOAD messages.
The SIP Usage of RELOAD allows SIP user agents to provide
a peer-to-peer telephony service without the requirement
for permanent proxy or registration servers. In such
a network, the RELOAD overlay itself performs the registration
and rendezvous functions ordinarily associated with such
servers.
The SIP Usage involves two basic functions:
SIP UAs can use the RELOAD data storage functionality
to store a mapping from their AOR to their Peer-Id
in the overlay, and to retrieve the Peer-Id of
other UAs.
Once a SIP UA has identified the Peer-Id for an
AOR it wishes to call, it can use the RELOAD message
routing system to set up a direct connection
which can be used to exchange SIP messages.
For instance, Bob could register his Peer-Id, "1234",
under his AOR, "sip:bob@dht.example.com". When Alice
wants to call Bob, she queries the overlay for
"sip:bob@dht.example.com" and gets back Peer-Id
1234. She then uses the overlay to establish
a direct connection with Bob and can use that
direct connection to perform a standard SIP INVITE.
RELOAD provides two security models, one based on
certificates assigned by a central server and one
based on a shared key known to all members of the
overlay. These credentials can be leveraged to
provide communications security for RELOAD messages.
RELOAD provides communications security at three levels:
Connections between peers are secured with TLS or
DTLS.
Each RELOAD message can be signed (this is only
possible with the certificate model.)
Stored objects can be signed by the storing peer
(this is only possible with the certificate model.)
These three levels of security work together to allow peers
to verify the origin and correctness of data they receive from other
peers, even in the face of malicious activity by other peers in the
overlay.
RELOAD also provides access control built on top of these
communications security features. Because the node responsible for
storing a piece of data can verify the identity of the storing node,
it can determine whether a given operation is permitted or not.
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
"SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this
document are to be interpreted as described in RFC 2119.We use the terminology and definitions from the Concepts and Terminology for Peer to
Peer SIP draft extensively in this document. Other terms used in
this document are defined inline when used and are also defined below
for reference.[TODO: BBL, revise these terms]The following important terms from the Concepts document are defined
below for reference.A distributed hash table. A DHT is an abstract
hash table service realized by storing the contents of the hash
table across a set of peers.A DHT algorithm defines the rules for
determining which peers in a DHT store a particular piece of data
and for determining a topology of interconnections amongst peers in
order to find a piece of data.A specific hash table and the collection
of peers that are collaborating to provide read and write access to
it. There can be any number of DHT instances running in an IP
network at a time, and each operates in isolation of the others.Another name for a DHT instance.A string that identifies a unique
P2P network. P2P network names are DNS names - for example,
"example.org". Lookup of such a name in DNS returns services
associated with the DHT, such as enrollment servers, bootstrap
peers, or gateways (for example, a SIP gateway between a traditional
SIP and a P2P SIP network called "example.com").A value that
identifies some resources and which is used as a key for
storing and retrieving the resource. Often this is not
human friendly/readable. One way to generate a
Resource-ID is by applying a mapping function to some other unique
name (e.g., user name or service name) for the resource. The
Resource-ID is used by the distributed database algorithm to
determine the peer or peers that are responsible for storing the
data for the overlay. In structured P2P networks, resource-IDs are
generally fixed length and are formed by hashing the resource
identifier. In unstructured networks, resource identifiers may be
used directly as resource-IDs and may have variable length.A host that is participating in the DHT. By
virtue of its participation it can store data and is responsible for
some portion of the overlay.A 128-bit value that uniquely identifies a peer.
Peer-IDs 0 and 2^128 - 1 are reserved and are invalid Peer-IDs. A
value of zero is not used in the wire protocol but can be used to
indicate an invalid peer in implementations and APIs. The Peer-ID of
2^N-1 is used on the wire protocol as a wildcard.An object associated with a string
identifier. In unstructured P2P networks, the identifier is used
directly as a Resource-Id. In structured P2P networks the identifier
can be mapped into a Resource-ID by using the string as the input to
hash function. A SIP resource, for example, is often identified by its
AOR.A human being.>We also introduce the following important new terms.The set of peers to which a peer is
directly connected. This includes peers with which CONNECT
handshakes have been done but which have not sent any UPDATEs.The set of peers which a peer can use
to route DHT messages. In general, these peers will all be on the
connection table but not vice versa, because some peers will have
CONNECTed but not sent updates. Peers may send messages directly to
peers which are on the connection table but may only route messages
to other peers through peers which are on the routing table.The generic term for an identifier in the
hash space of the DHT. Examples of Hashed-IDs include Resource-IDs
and Peer-IDs. This only applies to structured overlays.An Unhashed-ID is a string used as an
input to a hash function, the result of which is a Hashed-ID. This
only applies to structured overlays.A usage is an application that wishes to use
the DHT for some purpose. Each application wishing to use the DHT
defines a set of data kinds that it wishes to use. The SIP usage
defines the location, certificate, STUN server and TURN server data
kinds.A list of IDs through which a
message is to be routed. A single Peer-ID is a trivial form of destination list.
The most basic function of RELOAD is as a generic overlay
network. Nodes need to be able to join the overlay, form
connections to other nodes, and route messages through the
overlay to nodes to which they are not directly connected.
This section provides an overview of the mechanisms that
perform these functions.
Every node in the RELOAD overlay is identified by one or more Peer-IDs.
The Peer-ID is used for three major purposes:
To address the node itself.To determine its position in the overlay topology.To determine the set of resources for which the node is responsible.
RELOAD supports two Peer-ID assignment models: certificate-based and
shared-key.
In the certificate based
model, Peer-IDs are centrally assigned by an enrollment server which
also issues the nodes with a PKI certificate attesting to its ownership
of its assigned Peer-ID. This certificate can be used to authenticate
connections to and from the node as well as to sign messages
from the node.
In the shared-key model, all the nodes in the overlay share a single
static key which is used for admission control. Nodes choose their
own Peer-IDs and there is no cryptographic mechanism from distinguishing
one node from another. This model is only suitable for use in
closed environments where nodes are mutually trusted.
The certificate-based security model revolves around the
enrollment process allocating a unique name to the user and issuing
a certificate for a public/private
key pair for the user. All peers in a particular DHT instance
can verify
these certificates. A given peer acts on behalf of a user, and that
user is responsible for its operation.The certificate serves two purposes:
It entitles the user to store data at specific locations in
the DHT Instance. Each kind defines the specific rules for determining
which certificates can access each resource-ID/kind-id pair. For
instance, some kinds might allow anyone to write at a given
location, whereas others might restrict writes to the
owner of a single certificate.
It entitles the user to operate a peer that has a Peer-ID
found in the certificate. When the peer forms a
connection to another peer, it can use this certificate so that a client
connecting to it knows it is connected to the correct
server. In addition, the peer can sign messages, thus providing
integrity and authentication for messages which are sent
from the peer.
When a user enrolls, or enrolls a device with no keying material,
the user is given a certificate. This certificate contains
information that identifies the user and the device they are using.
If a user has more than one device, typically they would get one
certificate for each device. This allows each device to act as a
separate peer.
The contents of the certificate include:A public key provided by the user.Zero or more user names that the DHT Instance is allowing this user to
use. For example, "alice@example.org". Typically a certificate
will have one name. In the SIP usage, this name corresponds to
the AOR.Zero or more Peer-IDs. Typically there will be one Peer-ID.
Each device will use a different Peer-ID, even if two devices
belong to the same user. Peer-IDs should be chosen randomly by
the enrollment server.A serial number that is unique to this certificate across all
the certificates issued for this DHT instance.
An expiration time for the certificate. At some point before the
certificate expires, the user will
need to get a new certificate from the enrollment server.
Note that because Peer-IDs are chosen randomly, they will be
randomly distributed with respect to the user name. This has the
result that any given peer is highly unlikely to be responsible for
storing data corresponding to its own user, which promotes high
availability.
RELOAD also defines a shared-key security model which can be used
in closed networks where all peers are trusted. In
this model, the peers all share a single key which is used to
authenticate the peer-to-peer connections via TLS-PSK/TLS-SRP.
If shared-key security mode is in use, a shared-key capable cipher
suite such as TLS-PSK or TLS-SRP MUST be used. This is useful for
admission control, but is completely unsafe in any setting where
peers are not mutually trusted, since it allows any peer to
impersonate any other peer.RELOAD defines a single protocol that is used both as the
peer protocol and client protocol for the overlay. This
simplifies implementation, particularly for devices that may
act in either role, and allows clients to inject messages
directly into the overlay.TODO: this will have been covered in intro or prev section? We use the
term peer to identify a node in the overlay routes messages
other than those to which it is directly connected. Peers
typically also have storage responsibilities although some
overlays may also assign storage responsibilities to
non-routing nodes. We use clients to refer to nodes that have
no routing responsibilities and typically connect only to a
single peer for access to the resources in the overlay. When
text refers to either peers or clients, we will simply refer
to such a device as a node.Each peer in the overlay is provisioned with a
certificate that provides its Node-ID, joins the overlay,
and assumes routing responsibility for its portion of the
overlay. However, there are many reasons why a capable node
may not wish to serve as a full
peer .
Perhaps two of the most important are:The node does not have appropriate network
connectivity---typically because it is behind an overly
restrictive NAT.The node may not have sufficient resources, such as
computing power, storage space, or battery power.The overlay algorithm may dictate specific
requirements for peer selection. These may include
participation in the overlay to determine
trustworthiness or simply to control the number of peers
in the overlay to reduce overly-long routing paths.While there are many more reasons, the ultimate criteria
for an eligible peer is determined by the overlay algorithm
and specific deployment.RELOAD's support for peer-capable clients allows nodes
that are not participating in the overlay as peers to
utilize the same implementation and to benefit from the same
security mechanisms as the peers. Under this scenario a
client uses its Node-ID to identify itself and its requests
in the same manner as a peer. There are two routing options
for such a client:Establish a connection to the peer responsibile for
the client's Node-ID in the overlay. Then requests may
be sent from/to the client using its Node-ID in the same
manner as if it were a peer, because the responsible
peer in the overlay will handle the final step of
routing to the client.Establish a connection with an arbitrary peer in the
overlay (perhaps based on network proximity or an
inability to establish a direct connection with the
responsible peer). In this case, the client will rely
on RELOAD's Via List feature to ensure reachability.
The client can initiate requests, and any node in the
overlay that knows the Via List to its current location
can reach it, but it is not arbitrarily reachable
directly using only the client's Node-ID. (Note that it
may be possible to extend the protoocl by including a
usage that would allow the client to store a resource at
its Node-ID in the overlay redirecting to its current
Via List.)In all of these scenarios, the client speaks the same
protocol as the peers, knows how to calculate Resource-IDs,
and signs its requests in the same manner as peers. While a
client does not necessarily require a full implementation of
the overlay algorithm, calculating the Resource-ID requires
an implementation of the appropriate algorithm for the
overlay.In order to exchange RELOAD messages with a peer, a
client must meet a minimum level of functionality. Such a
client must:Implement RELOAD's connection-management connections
that are used to establish the connection with the
peer.Implement RELOAD's data storage and retrieval
methods (with client functionality).Be able to calculate Resource-IDs used by the
overlay.Possess security credentials required by the overlay
it is implementing.Such a client will be participating in the overlay as
described in the previous section, but be unable to be
promoted to a peer.RELOAD does not support a separate protocol for clients
that do not meet these functionality requirements. Any
such extension would either entail compromises on the
features of RELOAD or require an entirely new protocol to
reimplement the core features of RELOAD. Furthermore, for
P2PSIP and many other applications, a native
application-level protocol already exists that is
sufficient for such a client, as described in the next
section.SIP defines an extensive protocol for registration and
security between a client and its registrar/proxy
server(s). Any SIP device can act as a client of a
RELOAD-based P2PSIP overlay if it contacts a peer that
implements the server-side functionality required by the
SIP protocol. TODO Such an overlay would also require a
security scheme that allows such a peer to authenticate a
registration of resources for such a client (or just
require the proxy to have its clients' keys). [TODO: This section requires an understanding of ICE to make any sense]
In order to provide efficient routing, a peer needs to maintain
a set of direct connections to other peers in the DHT Instance. Because
of the presence of NATs, these connections often cannot be
formed directly. Instead, we use the CONNECT request to
establish a connection.
Say that peer A wishes to form a direct connection to peer B. It
gathers ICE candidates and packages them up in a CONNECT request
which it sends to B through usual DHT routing procedures. B does its
own candidate gathering and sends back a response with its
candidates. A and B then do ICE connectivity checks on the candidate
pairs. The result is a connection between A and B. At this point, A
and B can add each other to their routing tables and send messages
directly between themselves without going through other DHT
peers.
There is one special case in which CONNECT cannot be used: when
a peer is joining the overlay and is not connected to any
peers. In order to support this case, some small number
of "bootstrap nodes" need to be publicly accessible so that
new peers can directly connect to them. Section [XREF]
contains more detail on this.
In general, a peer needs to maintain connections to all of the
peers near it in the DHT Instance and to enough other peers to have efficient
routing (the details depend on the specific DHT). If a peer cannot
form a connection to some other peer, this isn't necessarily a
disaster; DHTs can route correctly even without fully connected
links. However, a peer should try to maintain the specified link set
and if it detects that it has fewer direct connections, should form
more as required. This also implies that peers need to periodically
verify that the connected peers are still alive and if not
try to reform the connection or form an alternate one.
This section will discuss the requirements RELOAD's routing
capabilities must meet, then describe the routing features in
the protocol, and provide a brief overview of how they are
used. The section will conclude by discussing some
alternative designs and the tradeoffs that would be
necessary to support them.RELOAD's routing capabilities must meet the following
requirements:RELOAD must support
establishing and using connections between nodes
separated by one or more NATs, including locating
peers behind NATs for those overlays
allowing/requiring it.RELOAD must support requests from
and to clients that do not participate in overlay
routing.RELOAD must support
clients that become peers at a later point as
determined by the overlay algorithm and
deployment.RELOAD's routing algorithms must
not require significant state to be stored on
intermediate peers.To meet these requirements, RELOAD's routing relies on two
basic mechanisms:The forwarding header used by all
RELOAD messages contains both a Via List (built
hop-by-hop as the message is routed through the overlay)
and a Destination List (providing source-routing
capabilities for requests and return-path routing for
responses).The ROUTE_QUERY method allows a
node to query a peer for the next hop it will use to
route a message. This method is useful for diagnostics
and for iterative routing.The basic routing mechanism used by RELOAD is symmetric
recursive. We will first describe symmetric routing and
then discuss its advantages in terms of the requirements
discussed above.Symmetric recursive routing requires a message follow the
path through the overlay to the destination without
returning to the originating node: each peer forwards the
message closer to its destination. The return path of the
response is then the same path followed in
reverse. For example, a message following a route from A to
Z through B and X: Note that the preceding Figure does not indicate whether A
is a client or peer---A forwards its request to B and the
response is returned to A in the same manner regardless of
A's role in the overlay.This Figure shows use of full via-lists by intermediate
peers B and X. However, if B and X are willing to store
state, then they may elect to truncate the lists, save that
information internally, and return the response message
along the path from which it was received when the response
is received. This option requires greater state on
intermediate peers but saves a small amount of bandwidth and
reduces the need for modifying the message enroute.
Selection of this mode of operation is a choice for the
individual peer---the techniques are mutually interoperable
even on a single message.For debugging purposes, a Route Log attribute is available
that stores information about each peer as the message is
forwarded. RELOAD also supports a basic iterative routing mode (where
the intermediate peers merely return a response indicating
the next hop, but do not actually forward the message to
that next hop themselves). Iterative routing is implemented
using the ROUTE_QUERY method, which requests this behavior.
Note that iterative routing is selected only by the
initiating peer. RELOAD does not support an intermediate
peer returning a response that it will not recursively route
the request---the willingness to perform that operation is
implicit in its role as a peer in the overlay.Significant discussion has been focused on the selection
of a routing algorithm for P2PSIP. This section discusses
the motivations for selection of symmetric recursive
routing for RELOAD and describes the extensions that would
be required to support additional routing algorithms.Iterative routing has a number of advantages. It is
easier to debug, consumes fewer resources on intermediate
peers, and allows the querying peer to identify and route
around misbehaving peers. However, in the presence of
NATs iterative routing is intolerably expensive because a
new connection (using ICE) must be established for each
hop.Iterative routing is supported through the ROUTE_QUERY
mechanism and is primarily intended for debugging. It is
also the most reliable technique in the presence of
compromised peers or network transitivity because the
querying peer can evaluate the routing decisions made by
the peers at each hop and consider
alternatives [REF].An alternative to the symmetric recursive routing
method used by RELOAD is forward-only routing, where the
response is routed to the requester as if it is a new
message initiating by the responder (in the previous
example, Z sends the response to A as if it was sending
a request). Forward-only routing requires no state in
either the message or intermediate peers.The drawback of forward-only routing is that it does
not work when the overlay is unstable. For example, if
A is in the process of joining the overlay and is
sending a JOIN request to Z, it is not yet reachable via
forward routing. Even if it is established in the
overlay, if network failures produce temporary
instablity, A may not be reachable (and may be trying to
stabilize its network connectivity via CONNECT
messages). An extension to RELOAD that supports forward-only
routing but relies on symmetric responses as a fallback
would be possible, but due to the complexities of
determining when to use forward-only and when to fallback
to symmetric, we have chosen not to include it as an
option at this point.A highly desireable routing option is to return the
response directly to the querying node. In the previous
example, if A encodes its IP address in the request,
then Z can simply deliver the response directly to A.
In the absence of NATs or other connectivity issues,
this is the optimal routing technique.The challenge of implementing direct response is
implementing it in the presence of NATs. There are a
number of complexities that must be addressed. In this
discussion, we will continue our assumption that A
issued the request and Z is generating the response.The IP address listed by A may be unreachable,
either due to NAT or firewall rules. Therefore, a
direct response technique must fallback to symmetric
response. The hop-by-hop ACKs used by RELOAD allow
Z to determine when A has received the message (and
the SSL negotiation will provide earlier
confirmation that A is reachable), but this fallback
requires a timeout that will increase the response
latency whenever A is not reachable from Z.Whenever A is behind a NAT it will have multiple
candidate IP addresses, each of which must be
advertised to ensure connectivity, therefore Z will
need to attempt multiple connections to deliver the
response.One (or all) of A's candidate addresses may route
from Z to a different device on the Internet. In
the worst case these nodes may actually be running
RELOAD on the same port. Therefore, establishing a
secure connection to authenticate A before
delivering the response is absolutely necessary.
This step diminishes the efficiency of direct
response because TODO roundtrips are required before
the message can be delivered.If A is behind a NAT and does not have a connection
already established with Z, there are only two ways
the direct response will work. The first is that A
and Z are both behind the same NAT, in which case
the NAT is not involved. In the more common case,
when Z is outside A's NAT, the response will only be
received if A's NAT implements endpoint-independent
filtering. Because this is not the recommended
filtering mode for
NATs, this ability
is likely to become less common over time.An extension to RELOAD that supports direct response
routing but relies on symmetric responses as a fallback
would be possible, but due to the complexities of
determining when to use forward-only and when to fallback
to symmetric, and the reduced performance for responses to
peers behind restrictive NATs, we have chosen not to
include it as an option at this point.SEP has proposed
implementing a form of direct response by having A
identify a peer, Q, that will be directly reachable by
any other peer. A uses CONNECT to establish a
connection with Q and advertises Q's IP address in the
request sent to Z. Z sends the response to Q, which
relays it to A. This then reduces the latency to two
hops, plus Z negotiating a secure connection to Q.This technique relies on the relative population of
nodes such as A that require relay peers and peers such
as Q that are capable of serving as a relay peer. It
also requires nodes to be able to identify which
category they are in. An extension to RELOAD that supports relay peers is
possible, but due to the complexities of implementing
such an alternative, we have not added such a feature to
RELOAD at this point. A common concern about symmetric recursive routing has
been that one or more peers along the request path may
fail before the response is received. The significance
of this problem essentially depends on the response
latency of the overlay---an overlay that produces slow
responses will be vulnerable to churn, whereas responses
that are delivered very quickly are vulnerable only to
failures that occur over that small interval.The other aspect of this issue is whether the request
itself can be successfully delivered. Assuming typical
connection maintenance intervals, the time period
between the last maintenance and the request being sent
will be orders of magnitude greater than the delay
between the request being forwarded and the response
being received. Therefore, if the path was stable
enough to be available to route the request, it is
almost certainly going to remain available to route the
response [REF: havethisneedtogetit].An overlay that is unstable enough to suffer this type
of failure frequently is unlikely to be able to support
reliable functionality regardless of the routing mechanism.Finally, because RELOAD retries the end-to-end request,
that retry will address the issues of churn that
remain.[TODO: UNKNOWN]When a new peer wishes to join the DHT Instance, it must have a Peer-ID
that it is allowed to use. It uses one of the Peer-IDs in the
certificate it received from the enrollment server. The main steps
in joining the DHT Instance are:Forming connections to some other peers.Acquiring the data values this peer is responsible for
storing.Informing the other peers which were previously responsible
for that data that this peer has taken over responsibility.
The first thing the peer needs to do is form a connection
to some "bootstrap node". Because this is the first connection
the peer makes, these nodes "bootstrap nodes"
MUST have public IP addresses and therefore can be
connected to directly. Once a peer has connected to one
or more bootstrap nodes, it can form connections in the usual
way by routing CONNECT messages through the overlay to other
nodes.
Once a peer has connected to the overlay for the first time,
it can cache the set of nodes it has connected to with
public IP addresses for use as future bootstrap nodes.
Once the peer has connected to a bootstrap node, it
then can use overlay routing to
contacts the peer which would have formerly been responsible for the
peer's Peer-ID (since that is where in the DHT Instance the peer will be
joining), the Admitting Peer (AP). It copies the other peer's state,
including the data values it is now responsible for and the
identities of the peers with which the other peer has direct
connections.
The details of this operation depend mostly on the DHT involved,
but a typical case would be:JP sends a JOIN request to AP announcing its intention to
join.AP sends a JOIN response.AP does a sequence of STOREs to JP to give it the data it
will need.AP does UPDATEs to JP and to other peers to tell it about its
own routing table. At this point, both JP and AP consider JP
responsible for some section of the DHT Instance.JP makes its own connections to the appropriate peers in the
DHT Instance.After this process is completed, JP is a full member of the DHT Instance
and can process STORE/FETCH requests.[TODO: SAB]
Previous sections addesssed how RELOAD works
once a node has connected. This section provides an overview of how
users get connected to the overlay for the first time.
RELOAD is designed so that
users can start with the name of the overlay they wish to join
and perhaps a username and password, and leverage that into
having a working peer with minimal user intervention.
This helps avoid the problems that have been experienced
with conventional SIP clients where users are required
to manually configure a large number of settings.
In the first phase of the process, the user starts out
with the name of the overlay and uses this to download
an initial set of overlay configuration parameters.
The user does a DNS SRV lookup on the overlay name
to get the address of a configuration server. They
can then connect to this server with HTTPS to download
a configuration document which contains the basic
overlay configuration parameters as well as a set
of bootstrap nodes which can be used to join the overlay
(see [XREF]).
If the overlay is using certificate-based access control,
then a user needs to acquire a certificate before joining
the overlay. In that case, the configuration document will
contain the address of an enrollment server which can
be used to obtain such a certificate. The enrollment
server may (and probably will) require some sort of
username and password before issuing the certificate.
[TODO: HGS; this needs bridge text to explain what application
support is.][TODO: HGS; hopefully the intro to the enclosing section will
explain what a Data Storage Layer is.]The Data Storage Layer provides operations to STORE, FETCH, and
REMOVE data. Each location in the DHT Instance is referenced by a single
integer Resource-ID. However, each location may contain data
elements corresponding to multiple kinds (e.g., certificate, SIP
registration). Similarly, there may be multiple elements of a given
kind.Each kind is identified by a kind-id, which is a code point
assigned by IANA. Note that a kind may be employed by multiple
usages and new usages are encouraged to use previously defined kinds
where possible. As part of the kind definition, protocol designers
may define constraints, such as limits on size, on the values which
may be stored. For many kinds, the set may be restricted to a single
value; some sets may be allowed to contain multiple identical items
while others may only have unique items. We define the following
data models in this document, though other usages can define their
own structures:There can be at most one item in the
set and any value overwrites the previous item.Many values can be stored and addressed by
index.The values stored are indexed by a
key. Often this key is one of the values from the certificate of
the peer sending the STORE request.
[TODO: HGS; I glued two sxns together here. This needs bridge text.]
By itself, the distributed storage layer just provides
infrastructure on which applications are built. In order to do
anything useful, a usage must be defined. Each Usage needs to specify
several things:Register kind-id code points for any kinds that the Usage
defines.Define the data structure for each of the kinds.Define access control rules for each kinds.Provide a size limit for each kinds.Define how the Unhashed-ID is formed that is hashed to form the
Resource-ID where each kind is stored.Describe how values will be merged after a network partition.
Unless otherwise specified, the default merging rule is to act as
if all the values that need to be merged were stored and that the
order they were stored in corresponds to the stored time values
associated with (and carried in) their values. Because the stored
time values are those associated with the peer which did the
writing, clock skew is generally not an issue. If if two nodes are
on different partitions, clocks, this can create merge conflicts.
However because RELOAD deliberately segregates storage so that
data from different users and peers is stored in different
locations, and a single peer will typically only be in a single
network partition, this case will generally not arise.The kinds defined by a usage may also be applied to other usages.
However, a need for different parameters, such as different size
limits, would imply the need to create a new kind.
[TODO: HGS; I glued two sxns together here. This needs bridge text.]
When a peer uses a STORE request to place data at a particular
location X, it must sign with the private key that corresponds to
a certificate that is suitable for storing at location X. Each
data kind in a usage defines the exact rules for determining what
certificate is appropriate.The most natural rule is that a certificate with user name X
"owns" data located at Hash(X) (X is the Unhashed-ID and Hash(X)
is the Hashed-ID) and only he can write there. This rules is used
for all the kinds defined in this specification. Thus, only a user
with a certificate for "alice@example.org" could write to that
location in the DHT. However, other usages can define any rules
they choose, including publicly writable values.The digital signature over the data serves two purposes. First,
it allows the peer responsible for storing the data to verify that
this STORE is authorized. Second, it provides integrity for the
data. The signature is saved along with the data value (or values)
so that any reader can verify the integrity of the data. Of
course, the responsible peer can "lose" the value but it cannot
undetectably modify it.[TODO: UNKNOWN]Replication in P2P overlays can be used to provide: if the responsible peer crashes
and/or if the storing peer leaves the overlay to guard against DoS attacks by
the responsible peer or routing attacks to that
responsible peer to balance the load of
queries for popular resources.A variety of schemes are used in P2P overlays to achieve
some of these goals. Common techniques include replicating
on neighbors of the responsible peer, randomly locating
replicas around the overlay, or replicating along the path
to the responsible peer.The core RELOAD specification does not specify a particular
replication strategy. Instead, the first level of
replication strategies are determined by the overlay
algorithm, which can base the replication strategy on the
its particular topology. For example, Chord places replicas
on successor peers, which will take over responsibility
should the responsible peer fail.If additional replication is needed, for example if data
persistence is particularly important for a particular
usage, then that usage may specify additional replication,
such as implementing random replications by inserting a salt
into the keyword used to store a resource. Such replication
strategies can be added independent of the underlying
algorithm, and their usage can be determined based on the
needs of the particular usage.There is no requirement that a RELOAD usage must use
RELOAD's primitives for establishing its own communication
if it already posesses its own means of establishing
connections. For example, if a P2PSIP node registers a
simple SIP URI in an overlay, such as alice@example.com,
then conventional SIP resolution is applied to establish a
dialog.For more common situations, where the overlay itself is
used to establish a connection rather than an external
authority such as DNS, RELOAD provides connectivity to
applications using the same CONNECT method as is used for
the overlay maintenance. For example, if a P2PSIP node
wishes to establish a SIP dialog with another P2PSIP node,
it will use CONNECT to establish a direct connection with
the other node. This new connection is separate from the
peer protocol connection, it is a dedicated UDP or TCP flow
used only for the SIP dialog. Each usage specifies which
types of connections can be initiated using CONNECT.Previous versions of RELOAD specified a TUNNEL method by
which a usage could specify how to route
application-specific messages across the overlay without
establishing a new connection. This version withdraws that
method because it is essentially an optimization that adds
additional complexity, particularly in specifying how an
application such as SIP will make use of the feature,
without adding additional functionality. It may be
reintroduced in the future.
The SIP Usage of RELOAD allows SIP user agents to provide
a peer-to-peer telephony service without the requirement
for permanent proxy or registration servers. In such
a network, the RELOAD overlay itself performs the registration
and rendezvous functions ordinarily associated with such
servers.
The basic function of the SIP usage is to allow Alice to
start with a SIP URI (e.g., "bob@dht.example.com") and end up with a
connection which Alice's SIP UA can use to pass SIP messages back and
forth to Bob's SIP UA. The way this works is as follows:
Bob, operating Peer-ID 1234, stores a mapping from
his URI to his Peer-ID in the overlay. I.e.,
"sip:bob@dht.example.com -> 1234".
Alice, operating Peer-ID 5678, decides to call
Bob. She looks up "sip:bob@dht.example.com"
in the overlay and retrieves "1234".
Alice uses the overlay to route a CONNECT
message to Bob's peer. Bob responds with
his own CONNECT and they set up a direct
connection, as shown below.
CONNECT ->
CONNECT ->
CONNECT ->
<- CONNECT
<- CONNECT
<- CONNECT
<- CONNECT
<------------------- ICE Checks ----------------->
INVITE ------------------------------------------>
<---------------------------------------------- OK
ACK --------------------------------------------->
]]>
It's important to note that RELOAD's only role here
is to set up the direct connection between Alice and
Bob. As soon as the ICE checks complete and that
connection is established, then ordinary SIP is used.
In particular, the establishment of the media channel
for the phone call happens via the usual SIP mechanisms,
and RELOAD is not involved. Media never goes over
the overlay.
As well as allowing mappings from AORs to Peer-IDs,
the SIP Usage also allows mappings from AORs to other
AORs. For instance, if Bob wanted his phone calls
temporarily forwarded to Charlie, he could store
the mapping "sip:bob@dht.example.com -> sip:charlie@dht.example.com".
When Alice wants to call Bob, she retrieves this mapping and can
then fetch Charlie's AOR to retrieve his Peer-ID.
This section describes the basic protocols used create, maintain,
and use the RELOAD overlay network. We start by describing how
messages are transmitted, received, and routed in an existing
overlay, then describe the message structure, and then finally
describe the messages used to join and maintain the overlay.
Regardless of which DHT algorithm is used, a RELOAD overlay
is a partly connected (incomplete) graph of nodes, each identified by
Peer-ID. Each node maintains a set of connections to some
other set of nodes in the overlay. If a node is directly
connected to the destination of a message, it can send it
directly. However, in general, any two nodes will probably not be
directly connected; when node A wants to send a message to
node B, the message must traverse other nodes in the graph,
with the precise set of intermediate nodes traversed
depending on the DHT algorithm.
RELOAD intentionally separates the generic mechanisms for
routing messages from the precise DHT topology.
The topology
plugin (see [XREF]) should be thought of as providing a
routing table. When a node wishes to transmit a message to
a given Peer-ID to which it is not connected, it consults
the routing table which tells
it which of its existing connections to forward the message
down. However, the procedures for sending, receiving, and
forwarding the messages are the same regardless of the
topology and contents of the routing table.
RELOAD also incorporates a loose source routing feature using
DESTINATION LISTS. When a node transmits a message it
can provide a set of Peer-IDs which it wishes the message
to be routed through. Each intermediate node examines
the first entry on the destination list and routes
the message to that node. When that node is reached,
it removes itself from the destination list and routes
based on the next entry. This repeats until the
message arrives at its final destination.
This makes it possible to address a peer which
is potentially behind a NAT or a firewall in such a way that it
cannot be connected to directly under any circumstances
In order to originate a message to a given Peer-ID or resource-id, a
peer must first construct an appropriate destination list. The most
common such destination list is a single entry containing the
peer/resource-id. This simply uses the normal DHT routing
mechanisms to forward the message to that destination. The
peer can also construct a more complicated destination
list to allow source routing.
Once the message is constructed, the node sends it down
the appropriate connection to some adjacent peer. If the
first entry on the destination list is directly connected,
then the message will be routed down that connection.
Otherwise, the topology plugin will be consulted to
determine the appropriate next hop.
[[TODO: Salman has suggested the originator doing parallel
requests/responses. This is an open issue.]
Because messages may be lost in transit through the overlay,
RELOAD incorporates an end-to-end reliability mechanism.
When an originating node transmits a request it sets a 3 second timer.
If a response has not been received when the timer fires,
the request is retransmitted with the same transaction
identifier. The request may be retransmitted up to 4 times
(for a total of 5 messages). After the timer for the fifth
transmission fires, the message SHALL be considered to have
failed. Note that this retransmission procedure is not
followed by intermediate nodes. They follow the hop-by-hop
reliability procedure described in [XREF].
When a peer receives a message, it first examines the overlay,
version, and other header fields to determine whether the message
is one it can process. If any of these are incorrect (e.g., the
message is for an overlay in which the peer does not participate)
it is an error. The peer SHOULD generate an appropriate error but
if local policy can override this in which case the messages is
silently dropped. Once the peer has determined that the message is correctly
formatted, it examines the first entry on the destination list.
There are three possible cases here:The first entry on the destination list is an id for which
the peer is responsible.The first entry on the destination list is a
an id for which
another peer is responsible.The first entry on the destination list is a private id
which is being used for destination list compression.These cases are handled as discussed below.If the first entry on the destination list is a Hashed-ID for
which the peer is responsible, the peer strips the entry off the
destination list. If there are remaining entries on the destination
list, the peer then re-examines the destination list to
determine which case now applies. If the destination list is now
empty, then the message was destined for this peer and it MUST
pass it to the next layer up.If neither of the other two cases applies, then the peer MUST
forward the message towards the first entry on the destination
list. This means that it MUST select one of the peers to which
it is connected and which which is closer to the first entry than to itself
and send the message to that peer. If the first entry on the
destination list is in the peer's connection table, then it
SHOULD forward the message to that peer directly. Otherwise,
it MUST consult the route table.RELOAD messages contain a via list which lists each peer
that the message has traversed. When a peer forwards a message
it MUST update the via list.
The natural way to update the via list is simply to add the
Peer-ID of the peer from which the message was received to the
end of the list. However, peers may use any algorithm of their
choice provided that if the peer received a destination list
constructed by reversing the via list it would be able to route
the outgoing message correctly, enabling symmetric routing.For instance, if node D receives a message from node C with
via list (A, B), the simple approach is simply to forward to the
next node (E) with via list (A, B, C). Now, if E wants to
respond to the message, it reverses the via list to produce the
destination list, resulting in (D, C, B, A). When D forwards the
response to C, the destination list will contain (C, B, A).
However, node D could also list compression and send E the via
list (X). E would then use the destination list (D, X). When D
processes this destination list, it MUST detect that X is a
compressed entry, recover the via list (A, B, C), and reverse
that to produce the correct destination list (C, B, A) before
sending it to C.Note that if a peer is using list compression and then exits
the overlay, the message cannot be forwarded and will be
dropped. The ordinary timeout and retransmission mechanisms
provide stability over this type of failure.If the first entry on the destination list is a private id,
the peer replaces that entry with the stored local value that it
indexes and then re-examines the destination list to determine
which case now applies.
When a peer sends a response to a request, it SHOULD construct
the destination list by reversing the order of the entries on the
via list. This has the result that the response traverses (at
least) the same peers as the request traversed, except in reverse
order (symmetric routing).
RELOAD is a message-oriented request/response protocol. The messages
are encoded using binary fields. All integers are represented in network
byte order. The general philosophy behind the design was to use Type,
Length, Value fields to allow for extensibility. However, for the parts
of a structure that were required in all messages, we just define these in
a fixed position as adding a type and length for them is unnecessary and
would simply increase bandwidth and introduces new potential for
interoperability issues.
Each message has three parts, concatenated as shown below:
The contents of these parts are as follows:
Each message has a generic header
which is used to forward the message between peers and to its final
destination. This header is the only information that an
intermediate peer (i.e., one that is not the target of a message)
needs to examine.The message being delivered between
the peers. From the perspective of the forwarding layer, the
contents is opaque, however, it is interpreted by the higher
layers.A digital signature over the message
contents and parts of the header of the message. Note that this
signature can be computed without parsing the message contents.The following sections describe the format of each part of the
message.
Most of the structures defined in this document (with
the exception of the forwarding header defined in the next section)
are defined using a C-like syntax based on the presentation language
used to define TLS. Advantages of this style include:
It is easy to write and familiar enough looking that most readers can grasp it quickly.The ability to define nested structures allows a separation between high-level
and low level message structures.It has a straightforward wire encoding that allows quick implementation,
but the structures can be comprehended without knowing the encoding.
This presentation is to some extent a placeholder.
We consider it an open question what the final protocol definition
method and encodings use.
We expect this to be a question for the WG to decide.
Several idiosyncracies of this language are worth noting.
All lengths are denoted in bytes, not objects.Variable length values are denoted like arrays with angle brackets."select" is used to indicate variant objects.
For instance, "uint16 array<0..2^8-2>;" represents up to 254 bytes
but only up to 127 values of two bytes (16 bits) each..
The following definitions are used throughout RELOAD and so are
defined here. They also provide a convenient introduction to how
to read the presentation language.
An enum represents an enumerated type. The values
associated with each possibility are represented in
parentheses and the maximum value is represented
as a nameless value, for purposes of describing
the width of the containing integral type. For
instance, Boolean represents a true or false:
A boolean value is either a 1 or a 0 and is represented
as a single byte on the wire.
The PeerId, shown below, represents a single Peer-ID.
A PeerId is a fixed-length
128-bit structure represented as a series of bytes, most significant
byte first. Note: the use of "typedef" here is an extension to the
TLS language, but its meaning should be relatively obvious.
A ResourceId, shown below, represents a single resource-id.
;
]]>
Like a PeerId, a resource-id is an opaque string of bytes,
but unlike Peer-IDs, resource ids are variable length, up to 255
bytes (2048 bits) in length. On the wire, each ResourceId
is preceded by a single length byte (allowing lengths up to
255). Thus, the 3-byte value "Foo" would be encoded as:
03 46 4f 4f.
A more complicated example is IpAddressPort,
which represents a network address and
can be used to carry either an IPv6 or IPv4 address:
The first two fields in the structure are the same no
matter what kind of address is being represented:
the type of address (v4 or v6).the length of the rest of the structure.
By having the type and the length appear at the beginning
of the structure regardless of the kind of address being
represented, an implementation which does not understand
new address type X can still parse the IpAddressPort field
and then discard it if it is not needed.
The rest of the IpAddressPort structure is either an IPv4AddrPort
or an IPv6AddrPort. Both of these simply consist of an
address represented as an integer and a 16-bit port.
As an example, here is the wire representation of
the IPv4 address "192.0.2.1" with port "6100".
The layout of the forwarding header is shown below. We
present this as a bit diagram because it is mostly fixed
and to show the similarities with other packet headers.
The first four bytes identify this message as a RELOAD message. The
message is easy to demultiplex from STUN messages by looking at the
first bit.The Overlay field is the 32 bit checksum/hash of the overlay being
used. The variable length string representing the overlay name is
hashed with SHA-1 and the low order 32 bits are used. The purpose of
this field is to allow nodes to participate in multiple overlays and
to detect accidental misconfiguration.TTL (time-to-live) is an 8 bit field indicating the number of
iterations, or hops, a message can experience before it is discarded.
The TTL value MUST be decremented by one at every hop along the route
the message traverses. If the TTL is 0, the message MUST NOT be
propagated further and MUST be discarded. The initial value of the TTL
should be TBD.FRAG is a 1 bit field used to specify if this message is a
fragment.LFRG is a 1 bit field used to specify whether this is the last
fragment in a complete message.[[Open Issue: How should the fragment offset and total length be
encoded in the header? Right now we have 14 bits reserved with the
intention that they be used for fragmenting, though additional bytes
in the header might be needed for fragmentation.]]Version is a 7 bit field that indicates the version of the RELOAD
protocol being used.The message Length is the count in bytes of the size of the
message, including the header.The Transaction ID is a unique 64 bit number that identifies this
transaction and also serves as a salt to randomize the request and the
response. Responses use the same Transaction ID as the request they
correspond to. Transaction IDs are also used for fragment
reassembly.The Destination List Length and the Via List Length contain the
lengths of the route and via lists respectively, in the number of
objects.[[Open Issue: How should we handle Peer-ID lengths? This basically
assumes they're fixed length per DHT algorithm (but not fixed-length
for RELOAD) so that you can unambiguously parse things. Should we have
a length byte?]]The flags word contains control flags. There is one currently
defined flag.The ROUTE-LOG flag indicates that the route log should be included
(see [XREF])The Destination List contains a sequence of destinations which the
message should pass through. The destination list is constructed by
the message originator. The first element in the destination list is
where the message goes next. The list shrinks as the message traverses
each listed peer. Destinations are defined at the end of this
section.The Via List contains the sequence of destinations through which
the message has passed. The via list starts out empty and grows as the
message traverses each peer.If a message was being sent thought the sequences of peers A,B,C,D,
the message from A to B would have a empty via list and a route of
list of B,C,D. The message from B to C would have a via list of A then
route of C,D and so on. This means that when the route list is
followed exactly, all that is needed to update these lists is to
change their lengths. This avoids the need to change or move any of
the other list entries. In other cases, some entries may need to be
copied or moved.The destination list and via lists are sequences of Destination values:This is a TLV structure with the following contents:
The type of the DestinationData PDU. This may be one of
"peer", "resource", or "compressed".
The length of the destination_data.
The destination value itself, which is an encoded
DestinationData structure, depending on the value
of "type".
Note: This structure encodes a type, length, value.
The length field specifies the length of the
DestinationData values, which allows the addition of new
DestinationTypes. This allows an implementation which does not understand
a given DestinationType to skip over it.
A DestinationData can be one of three types:A Peer-ID.A compressed list of Peer-IDs and/or
resources. Because this value was
compressed by one of the peers, it is only meaningful to that peer
and cannot be decoded by other peers. Thus, it is represented
as an opaque string.
The resource id of the resource which is
desired. This type MUST only appear in the final location of a
destination list and MUST NOT appear in a via list. It is
meaningless to try to route through a resource.The route logging feature provides diagnostic information about
the path taken by the request so far and in this manner it is
similar in function to SIP's Via
header field. If the ROUTE-LOG flag is set in the Flags word, at
each hop peers MUST append a route log entry to the route log
element in the header. The order of the route log entry elements in
the message is determined by the order of the peers were traversed
along the path. The first route log entry corresponds to the peer at
the first hop along the path, and each subsequent entry corresponds
to the peer at the next hop along the path. If the ROUTE-LOG flag is
set in a request, the route log MUST be copied into the response and
the ROUTE-LOG flag set so that the originator receives the ROUTE-LOG
data.If the responder wishes to have a route log in the reverse
direction, it MAY set the ROUTE-LOG flag in its response as well.
Note, however, that this means that the response will grow on the
return path, which may potentially mean that it gets dropped due to
becoming too large for some intermediate hop. Thus, this option must
be used with care.
The route log is defined as follows:
; /* A string */
Transport transport; /* TCP or UDP */
PeerId id;
uint32 uptime;
IpAddressPortPort address;
opaque certificate<0..2^16-1>;
} RouteLogEntry;
struct {
RouteLogEntry entries<0..2^16-1>;
} RouteLog;
]]>The route log consists of an
arbitrary number of RouteLogEntry values, each representing
one node through which the message has passed.Each RouteLogEntry consists of the following values:A textual representation of the software
versionThe transport type, currently
either "tcp_tls" or "udp_dtls".The Peer-ID of the peer.The uptime of the peer in seconds.The address and port of the peer. The peer's certificate. Note that
this may be omitted by setting the length to zero.
The second major part of a RELOAD message is the contents
part, which is defined by MessageContents:;
} MessageContents;
]]>
The contents of this structure are as follows:
This indicates the message that is being sent. The
code space is broken up as follows.
ReservedRequests and responses. These code
points are always paired, with requests being odd and the
corresponding response being the request code plus 1. Thus,
PING_Q (the PING request) has value 1 and PING_A (the PING
response) has value 2Error
A reserved 16-bit value. [TODO: Do we need this?]
The message body itself, represented as a variable-length
string of bytes. The bytes themselves are dependent on the code
value. See the sections describing the various RELOAD methods
(JOIN, UPDATE, CONNECT, STORE, FETCH, etc.) for the definitions
of the payload contents.
[TODO: We could represent this as a big select() with enums
as well. That sort of removes layering but is clearer from
a presentation language perspective. Comments?]
A peer processing a request returns its status in the message_code
field of the header. If the request was a success, then the
message code is the response code that matches the request (i.e., the
next code up). The response payload is then as defined in the
request/response descriptions.If the request failed, then the message code is set to 0xffff
(error) and the payload MUST be an error_response PDU, as shown
below.
When the message code is 0xffff, the payload MUST be an
ErrorResponse.
; /* String*/
opaque error_info<0..65000>;
} ErrorResponse;
]]>The contents of this structure are as follows:A numeric error code indicating the
error that occurred.A free form text string indicating
the reason for the response. The reason phrase SHOULD BE as
indicated in the error code list below (e.g., "Moved Temporarily).Payload specific error information.
This MUST be empty (zero length) except as specified below.The following error code values are defined. [[TODO: These are
currently semi-aligned with SIP codes. that's probably bad and we need
to fix.]The requesting peer SHOULD
retry the request at the new address specified in the 302 response
message.The requesting peer needs to
sign and provide a certificate. [[TODO: The semantics here don't
seem quite right.]]The requesting peer does not have
permission to make this request.The resource or peer cannot be
found or does not exist.A response to the request has
not been received in a suitable amount of time. The requesting
peer MAY resend the request at a later time.A request can't be
completed because some precondition was incorrect. For instance,
the wrong generation counter was providedA peer receiving the
request is using a different overlay, DHT algorithm, or hash
algorithm. [[Open Issue: What is the best error number and reason
phrase to use?]]A peer receiving the
request is unwilling to support the Routing mechanism specified in
the Routing field of the message header. [[Open Issue: What is the
best error number and reason phrase to use?]]
The third part of a RELOAD message is the signature,
represented by a Signature structure.
The Signature PDU is used to attach signatures to messages
and or stored data elements. All signatures are formatted using this
element. However, the input structure to the signature computation
varies depending on the data element being signed.
;
case signer_identity_certificate:
opaque certificate<0..2^16-1>;
/* This structure may be extended with new types */
} SignerIdentityValue;
struct {
SignerIdentityType identity_type;
uint16 length;
SignerIdentityValue identity[SignerIdentity.length];
} SignerIdentity;
struct {
SignatureAndHashAlgorithm algorithm;
SignerIdentityType identity;
opaque signature_value<0..2^16-1>;
} Signature;
]]>The signature construct contains the following values:The signature algorithm in use.
The algorithm definitions are found in the IANA
TLS SignatureAlgorithm Registry.The identity or certificate used to
form the signatureThe value of the signatureA number of possible identity formats are permitted. The current
possibilities are: a Peer-ID, a user name, and a certificate.For signatures over messages the input to the signature is computed
over:
overlay + transaction_id + MessageContents + SignerIdentity
Where overlay and transaction_id come from the forwarding header
and + indicates concatenation.
[[TODO: Check the inputs to this carefully.]]The input to signatures over data values is different, and is
described in [XREF].[TODO: UNKNOWN][TODO: UNKNOWN]When specifying a new DHT, at least the following need to be
described:Joining procedures, including the contents of the JOIN
message.Stabilization procedures, including the contents of the UPDATE
message, the frequency of topology probes and keepalives, and the
mechanism used to detect when peers have disconnected.Exit procedures, including the contents of the LEAVE
message.The hash algorithm used to go from a Unhashed-ID, such as a
user name, to a Resource-ID. This also includes the length of the
Resource-IDs and Peer-IDsThe procedures that peers use to route messages.The replication strategy used to ensure data redundancy.[TODO: UNKNOWN]A new peer (but which already has credentials) uses the JOIN_Q
message to join the DHT. The JOIN_Q is sent to the peer which
previously was responsible for the resource-id corresponding to the
Peer-ID which the new peer has. This notifies the responsible peer
that the new peer is taking over some of the overlay and it needs to
synchronize its state.;
} JoinQ;
]]>The minimal JOIN_Q contains only the Peer-ID which the sending
peer wishes to assume. DHTs MAY specify other data to appear in
this request.If the request succeeds,
the responding peer responds with a JOIN_A message,
as defined below:;
} JoinQ;
]]>
If the request succeeds, the responding peer MUST follow up by
executing the right sequence of
STOREs and UPDATEs to transfer the appropriate section of the
overlay space to the joining peer. In addition, DHTs MAY define data
to appear in the response payload that provides additional info.The LEAVE_Q message is used to indicate that a peer is exiting
the overlay. The peer SHOULD send this message to each peer with
which it is directly connected prior to exiting the overlay.;
} LeaveQ;
]]>The default LEAVE_Q contains only the Peer-ID of the leaving
peer. DHTs MAY other specify data to appear in this request.Upon receiving a LEAVE request, a peer MUST update its own
routing and routing table, and send the appropriate STORE/UPDATE
sequences to re-stabilize the overlay.Update is the primary DHT-specific maintenance message. It is
used by the sender to notify the recipient of the sender's view of
the current state of the overlay and it is up to the recipient to
take whatever actions are appropriate to deal with the state
change.The contents of the UPDATE_Q message are completely DHT-specific.
The UPDATE_A response is expected to be either success or an
error.The ROUTE_QUERY request allows the sender to ask a peer where
they would route a message directed to a given destination. In other
words, a ROUTE-QUERY for destination X requests the Peer-ID where
the receiving peer would next route to get to X. A ROUTE-QUERY can
also request that the receiving peer initiate an UPDATE request to
transfer his routing table.One important use of the ROUTE-QUERY request is to support
iterative routing. The way that this works is that the sender selects
one of the peers in its neighbor table and sends it a ROUTE-QUERY
message with the destination_object set to the Peer-ID/resource-id
it wishes to route to. The neighbor responds with the next Peer-ID
to send to. The sending peer then CONNECTs to that peer and repeats
the ROUTE-QUERY. Eventually, the sender gets a response from a peer
containing a Peer-ID that is the same as the responding peer, which
means that the responding peer is the closest. At that point,
the sender can send whatever request is needed directly to that
peer.Note that this procedure only works well if all the peers are
mutually directly reachable--either by all having public IP
addresses or at least by all being behind the same NAT. Accordingly,
peers MUST only use this method if permitted by the overlay
configuration (see [XREF]).A ROUTE_QUERY_Q message indicates the peer or resource that the
requesting peer is interested in. It also contains a "send_update"
option allowing the requesting peer to request a full copy of the
other peer's routing table.The contents of the ROUTE_QUERY_Q message are as follows:A single byte. This may be set to "true"
to indicate that the requester wishes the responder to
initiate an UPDATE request immediately. Otherwise, this value
MUST be set to "false".The destination which the
requester is interested in. This may be any valid destination
object, including a Peer-ID, compressed ids, or
resource-idA response to a successful ROUTE_QUERY request is a
ROUTE_QUERY_A message containing the address of the peer to which
the responding peer would have routed the request message in
recursive routing.The contents of the ROUTE_QUERY_A are as follows:
The peer to which the responding peer
would route the message to in order to deliver it to the
destination listed in the request.The address of the next peer.If the requester set the send_update flag, the responder SHOULD
initiate an UPDATE immediately after sending the ROUTE_QUERY_A.
Each node maintains connections to a set of other nodes defined
by the topology plugin. For instance, in the Chord topology
described in [XREF], node would maintain
connections to 16 nodes in its finger table and to 6 neighbors.
RELOAD can use multiple transports to send its messages.
Because ICE is used to establish connections (see
), RELOAD nodes are
able to detect which transports are offered by other
nodes and establish connections between each other.
Any transport protocol needs to be able to establish
a secure, authenticated connection, and provide
data origin authentication and message integrity
for individual data elements.
RELOAD currently supports two transport protocols:
TLS [REF] over TCPDTLS over UDP
Note that although UDP does not properly have "connections",
DTLS both have handshake which establishes a stateful
association a similar stateful construct and we simply refer to these
as "connections" for the purposes of this document.
The P2PSIP Working Group has expressed interest in supporting
a HIP-based transport. Such support would require
specifying such details as:
How to issue certificates which provided identities
meaningful to the HIP base exchange. We anticipate that
this would require a mapping between ORCHIDs and
PeerIds.How to carry the HIP I1 and I2 messages. We anticipate
that this would require defining a HIP Tunnel usage.How to carry RELOAD messages over HIP.
We leave this work as a topic for another draft.
When RELOAD is carried over DTLS or another unreliable transport,
it needs to be used with a reliability and flow control mechanism,
which is provided on a hop-by-hop basis, matching the semantics if
TCP were used. The basic principle is that each message, regardless
of if it carries a request or responses, will get an ACK and be
reliably retransmitted. The receiver's job is very simple, limited
to just sending ACKs. All the complexity is at the sender side. This
allows the sending implementation to trade off performance versus
implementation complexity without affecting the wire protocol.
In order to support unreliable transport, each message is wrapped
in a very simple framing layer (FramedMessage)
which is only used for each hop.
This layer contains a sequence number which can then be used
for ACKs.
The definition of FramedMessage is:
;
case ack:
uint24 ack_sequence;
uint32 received;
};
} FramedMessage;
]]>
The type field of the PDU is set to indicate whether the message
is data or an acknowledgement.If the message is of type "data", then the remainder of the PDU is
as follows:
the sequence number the original message that is being transmitted.
Each connection has it own sequence number. Initially the
value is zero and it increments by exactly one for each message
sent over that connection.
When the receiver receive a message, it SHOULD immediately send
an ACK message. The receiver MUST keep track of the 32 most recent
sequence numbers received on this association in order to generate
the appropriate ack.
The contents of the ACK PDU are as follows:
The sequence number of the message being acknowledged.
A bitmask indicating whether or not
each of the previous 32 packets has been received before
the sequence number in ack_sequence. The high
order bit represents the first packet in the sequence
space.
The received field bits in the ACK provide a very high degree
of redundancy for the sender to figure out which packets the
receiver received and can then estimate packet loss rates. If the
sender also keeps track of the time at which recent sequence
numbers were sent, the RTT can be estimated.
Because the receiver's role is limited to providing packet
acknowledgements, a wide variety of congestion control algorithms
can be implemented on the sender side while using the same basic
wire protocol. It is RECOMMENDED that senders implement
TFRC-SP and use the received bitmask
to allow the sender to compute packer loss event rates. Senders
MUST implement a retransmission and congestion control scheme no
more aggressive then TFRC-SP.In order to allow transport over datagram protocols, RELOAD
messages may be fragmented. If a message is too large for a peer to
transmit to the next peer it MUST fragment the message. Note that
this implies that intermediate peers may re-fragment messages if the
incoming and outgoing paths have different maximum datagram sizes.
Intermediate peers SHOULD NOT reassemble fragments.Upon receipt of a fragmented message by the intended peer, the
peer holds the fragments in a holding buffer until the entire
message has been received. The message is then reassembled into a
single unfragmented message and processed. In order to mitigate
denial of service attacks, receivers SHOULD time out incomplete
fragments. [[TODO: Describe algorithm]]
RELOAD provides a number of methods to establish and
maintain connections between the nodes in the overlay.
A node sends a CONNECT request when it wishes to establish a
direct TCP or UDP connection to another node for the purposes of
sending RELOAD messages or application layer protocol messages, such
as SIP. Detailed procedures for the CONNECT and its response are
described in [XREF].A CONNECT does not result in updating the
routing table of either node. That function is performed by
UPDATEs. If node A has CONNECTed to node B, it MAY route
messages which are directly addressed to B through that channel
but MUST NOT route messages through B to other peers via that
channel.A CONNECT_Q message contains the requesting peer's ICE
connection parameters formatted into a binary structure.;
struct {
opaque ufrag<0..2^8-1>;
opaque password<0..2^8-1>;
uint16 application;
opaque fingerprint<0..2^8-1>;
opaque role<0..2^8-1>;
IceCandidate candidates<0..2^16-1>;
} ConnectQA;
]]>The values contained in ConnectQA are:
The username fragment (from ICE)The ICE password.A 16-bit port number. This port
number represents the IANA registered port of the protocol
that is going to be sent on this connection. For SIP, this is
5060 or 5061, and for RELOAD is TBD. By using the IANA
registered port, we avoid the need for an additional registry
and allow RELOAD to be used to set up connections for any
existing or future application protocol.One fingerprint attribute (from
RFC 4572 ).An active/passive/actpass attribute from
RFC 4145 .One or more ICE candidate values.
Each candidate has an IP address, IP address family, port,
transport protocol, priority, foundation, component ID, STUN
type and related address. The candidate_list is a list of
string candidate values.These values should be generated using the procedures of [XREF].If a peer receives a CONNECT request, it SHOULD follow the
procedures of [XREF] to process
the request and generate its own response (a CONNECT_A) containing
a ConnectQA. It should then begin ICE checks. When a
peer receives a CONNECT response, it SHOULD parse the response and
begin its own ICE checks.PING is used to test connectivity along a path. A ping can be
addressed to a specific Peer-ID or to the broadcast Peer-ID (all
1s). In either case, the target Peer-IDs respond with a simple
response containing some status information.The PING_Q message contains a list (potentially empty) of the
pieces of status information that the requester would like the
responder to provide.;
} PingQ
]]>The two currently defined values for PingInformation are:
indicates that the peer should Respond with the
fraction of the overlay for which the responding peer is
responsible.
indicates that the peer should Respond with the
number of resources currently being stored by the peer.
A successful PING_A response contains the information elements
requested by the peer.;
} PingA;
]]>
A PING_A message contains the following elements:
A randomly generated 64-bit
response ID. This is used to distinguish PING responses in
cases where the PING request is multicast.A sequence of PingInformation structures,
as shown below.
Each of the current possible PING information types is a 32-bit
unsigned integer. For type "responsible_ppb", it is the
fraction of the overlay for which the peer is responsible
in parts per billion. For type "num_resources", it is the
number of resources the peer is storing.
The responding peer SHOULD include any values that the
requesting peer requested and that it recognizes. They SHOULD be
returned in the requested order. Any other values MUST NOT
be returned.
A node sends a TUNNEL request when it wishes to exchange
application-layer protocol messages without the expense of
establishing a direct connection via CONNECT or when ICE is unable
to establish a direct connection via CONNECT and a TURN relay is not
available. The application-level protocols that are routed via the
TUNNEL request are defined by that application's usage.
The decision of whether to route
application-level traffic across the overlay or to open a direct
connection requires careful consideration of the overhead
involved in each transaction. Establishing a direct connection
requires greater initial setup costs, but after setup,
communication is faster and imposes no overhead on the overlay.
For example, for the SIP usage, an INVITE request to establish a
voice call might be routed over the overlay, a SUBSCRIBE with
regular updates would be better used with a CONNECT, and media
would both impose too great a load on the overlay and likely
receive unacceptable performance. However, there may be a
tradeoff between locating TURN servers and relying on TUNNEL for
packet routing.
When a usage requires the TUNNEL method, it must specify the
specific application protocol(s) that will be TUNNELed and for each
protocol, specify:
An application attribute that indicates the protocol being
tunneled. This the IANA-registered port of the application
protocol.The conditions under which the application will be TUNNELed
over the overlay rather than using a direct CONNECT.A mechanism for moving future application-level communication
from TUNNELing on the overlay to a direct CONNECTion, or an
explanation why this is unnecessary.A means of associating messages together as required for
dialog-oriented or request/response-oriented protocols.How the TUNNELed message (and associated responses) will be
delivered to the correct application. This is particularly
important if there might be multiple instances of the
application on or behind a single peer.The TUNNEL_Q message contains the application PDU that the
requesting peer wishes to transmit, along with some control
information identifying the handling of the PDU.;
opaque application_pdu<0..2^24-1>;
} TunnelQ;
]]>The values contained in the TUNNEL_Q are:A 16-bit port number. This port
number represents the IANA registered port of the protocol
that is going to be sent on this connection. For SIP, this is
5060 or 5061, and for RELOAD is TBD. By using the IANA
registered port, we avoid the need for an additional registry
and allow RELOAD to be used to set up connections for any
existing or future application protocol.An arbitrary string providing an
application-defined way of associating related TUNNELed
messages. This attribute may also encode sequence information
as required by the application protocol.An application PDU in the
format specified by the application.A TUNNEL_A message serves as confirmation that the message was
received by the destination peer. It implies nothing about the
processing of the application. If the application protocol
specifies an acknowledgement or confirmation, that must be sent
with a separate TUNNEL request. The TUNNEL_A message is empty
(has a zero length payload)[TODO: SAB]
RELOAD provides a set of generic mechanisms for storing and retrieving
data in the DHT Instance. These mechanisms can be used for new applications
simply by defining new code points and a small set of rules.
No new protocol mechanisms are required.
The basic unit of stored data is a single StoredData structure:
The contents of this structure are as follows:
The length of the rest of the
structure in octets.The time when the data was stored
in absolute time, represented in seconds since the Unix epoch.
Any attempt to store a data value with a storage time before
that of a value already stored at this location MUST generate a
412 error. This prevents rollback attacks. Note that this does
not require synchronized clocks: the receiving peer uses the
storage time in the previous store, not its own clock.The validity period for the data, in
seconds, starting from the time of store.The data value itself, as described
in .A signature over the data value.
describes the signature
computation. The element is formatted as described in
[TODO: this doesn't include the resource ID and kind to
avoid duplicating it in each value. It would make things
more self-contained, though.]
Each resource-id specifies a single location in the DHT Instance.
However, each location may contain multiple StoredData values
distinguished by kind-id.
The definition of a kind describes
both the data values which may be stored and the data
model of the data. Some data models allow multiple values
to be stored under the same kind-id. Section
describes the available data models.
Thus, for instance, a given resource-id might contain
a single-value element stored under kind-id X and
an array containing multiple values stored under kind-id Y.
Each StoredData element is individually signed. However, the
signature also must be self-contained and cover the kind-id and
resource-id even though they are not present in the StoredData
structure. The input to the signature algorithm is:
resource_id + kind + StoredData
Where these values are:
The resource ID where this data is
stored.The kind-id for this data.The contents of the stored data
value, as described in the previous sections.[[TODO: Should we include the identity?.]]Once the signature has been computed, the signature is
represented using a signature element, as described in .
The protocol currently defines the following data
models:
single valuearraydictionary
These are represented with the StoredDataValue structure:
;
} DataValue;
select (DataModel) {
case single_value:
DataValue single_value_entry;
case array:
ArrayEntry array_entry;
case DictionaryEntry:
DictionaryEntry dictionary_entry;
/* This structure may be extended */
} StoredDataValue;
]]>
We now discuss the properties of each data model in turn:
A single-value element is a simple, opaque sequence of bytes.
There may be only one single-value element for each
resource-id, kind-id pair.
A single value element is represented as a DataValue,
which contains the following two values:
This value indicates
whether the value exists at all. If it is set to
False, it means that no value is present. If it
is True, that means that a value is present. This
gives the protocol a mechanism for indicating
nonexistence as opposed to emptiness.
The stored data.An array is a set of opaque values addressed by an
integer index. Arrays are zero based. Note that arrays can be sparse.
For instance, a store of "X" at index 2 in an empty array produces an array with the values [
NA, NA, "X"]. Future attempts to fetch elements at index 0 or 1
will return values with "exists" set to False.
A array element is represented as an ArrayEntry:
The contents of this structure are:
The index of the data element in
the array. Must be nonnegative or -1.The stored data.A dictionary is a set of opaque values indexed by an
opaque key with one value for each key.
single dictionary entry is represented as follows
A dictionary element is represented as a DictionaryEntry:
;
struct {
DictionaryKey key;
DataValue value;
} DictionaryEntry;
]]>
The contents of this structure are:
The dictionary key for this value.The stored data.
RELOAD provides several methods for storing and retrieving data:
STORE values in the overlayFETCH values from the overlayREMOVE values from the overlayFIND the values stored at an individual peer
These methods are each described in the following sections.
The STORE method is used to store data in the overlay.
The format of the STORE request depends on the data model which is determined by the kind.A STORE_Q message is a sequence of StoreKindData values, each of
which represents a sequence of stored values for a given kind. The
same kind-id MUST NOT be used twice in a given store request. Each
value is then processed in turn. These operations MUST be atomic.
If any operation fails, the state MUST be rolled back to before
the request was received.
The store request is defined by the StoreQ structure:
;
} StoreKindData;
struct {
ResourceId resource;
StoreKindData kind_data<0..2^32-1>;
} StoreQ;
]]>A single STORE request stores data of a number of kinds to a
single resource location. The contents of the structure are:
The resource to store at.A series of elements, one for
each kind of data to be stored.Each StoreKindData element represents the data to be stored
for a single kind-id. The contents of the element are:
The kind-id. Implementations SHOULD
reject requests corresponding to unknown kinds unless
specifically configured otherwise.The data model of the
data. The kind defines what this has to be so this is redundant
in the case where the software interpreting the messages
understands the kind. The expected current state of the
generation counter (approximately the number of times this
object has been written, see below for details).The value or values to be stored. This
may contain one or more stored_data values depending on the
data model associated with each kind.The responsible peer MUST perform the following checks:The kind-id is known.The signature over the message is valid or (depending on
overlay policy) no signature is required.The signatures over each individual data element (if any)
are valid.Each element is signed by a credential which is authorized
to write this kind at this resource-idIf the generation-counter is non-zero, it must equal the
current value of the generation-counter for this kind. This
feature allows the generation counter to be used in a way
similar to the HTTP Etag feature.The storage time values are greater than that of any value
which would be replaced by this STORE. [[OPEN ISSUE: do peers
need to save the storage time of REMOVEs to prevent
reinsertion?]]If all these checks succeed, the peer MUST attempt to store the
data values. If the store succeeds and the data is changed, then
the peer must increase the generation counter by at least one. If
there are multiple stored values in a single store_kind_data, it
is permissible for the peer to increase the generation counter by
only 1 for the entire kind-id, or by 1 or more than one for each
value.
The properties of stores for each data model are as follows:
A store of a new single-value element creates the element
if it does not exist and overwrites any existing value.
with the new value.A store of an array entry replaces
(or inserts) the given value at the location specified
by the index. Because arrays are sparse, a store
past the end of the array extends it with nonexistent
values (exists=False) as required.
A store at index -1, places the new value is placed at
the end of the array regardless of the length of the
the array.
A store of a dictionary entry replaces (or inserts) the given
value at the location specified by the dictionry key.
The following figure shows the relationship between these
structures for an example store which stores the following
values at resource "1234"
The value "abc" in the single value slot for kind XThe value "foo" at index 0 in the array for kind YThe value "bar" at index 1 in the array for kind YIn response to a successful STORE request the peer MUST return
a STORE_A message containing a series of StoreKindResponse
elements containing the current value of the generation counter
for each kind-id, as well as a list of the peers where the data
was replicated.;
} StoreKindResponse;
struct {
StoreKindResponse kind_responses<0..2^16-1>;
} StoreA;
]]>The contents of each StoreKindResponse are:The kind-id being represented.The current value of the generation
counter for that kind-id.The list of other peers at which the
data was/will-be replicated. In DHTs and applications where
the responsible peer is intended to store redundant copies,
this allows the storing peer to independently verify that the
replicas were in fact stored by doing its own FETCH.The response itself is just StoreKindResponse values
packed end-to-end.
If any of the generation counters in the request precede
the corresponding stored generation counter, then the
peer MUST fail the entire request and respond with a 412
error. The error_info in the ErrorResponse MUST be a
StoreA response containing the correct generation counter
for each kind and empty replicas lists.
[[TODO: The
generation counter may need more thinking for uniqueness.]]
The FETCH request retrieves one or more data elements stored at a
given resource-id. A single FETCH request can retrieve multiple differnt kinds.
;
/* This structure may be extended */
} model_specifier;
} StoredDataSpecifier;
struct {
ResourceId resource;
StoredDataSpecifier specifiers<0..2^16-1>;
} FetchQ;
]]>The contents of the FETCH requests are as follows:
The resource ID to fetch from.
A sequence of StoredDataSpecifier values, each
specifying some of the data values to retrieve.
Each StoredDataSpecifier specifies a single kind of
data to retrieve and (if appropriate) the subset of
values that are to be retrieved. The contents of the
StoredDataSpecifier structure are as follows:
The kind-id of the data being fetched.
Implementations SHOULD reject requests corresponding to
unknown kinds unless specifically configured otherwise.The data model of the data.The last generation counter that
the requesting peer saw. This may be used to avoid unnecessary
fetches or it may be set to zero. The length of the rest of the structure,
thus allowing extensibility.A reference to the data value being
requested within the data model specified for the kind. For instance,
if the data model is "array", it might specify some subset of the values.
The model_specifier is as follows:If the data is of data model single value, the specifier is
empty.If the data is of data model array, the specifier contains
two integers. The first integer is the beginning of the range
and the second is the end of the range. 0 is used to indicate
the first element and -1 is used to indicate the final
element. The beginning of the range MUST be earlier in the
array then the end.If the data is of data model dictionary then the specifier
contains a list of the dictionary keys being requested. If no
keys are specified, than this is a wildcard fetch and all
key-value pairs are returned. [[TODO: We really need a way to
return only the keys. We'll need to modify this.]]The generation-counter is used to indicate the requester's
expected state of the storing peer. If the generation-counter in
the request matches the stored counter, then the storing peer
returns a resone with no StoredData values rather than the stored data.
Note that because the certificate for a user is typically
stored at the same location as any data stored for that user, a
requesting peer which does not already have the user's certificate
should request the certificate in the FETCH as an
optimization.The response to a successful FETCH request is a FETCH_A message
containing the data requested by the requester.;
} FetchKindResponse;
struct {
FetchKindResponse kind_responses<0..2^32-1>;
} FetchA;
]]>
The FetchA structure contains a series of FetchKindResponse
structures. There MUST be one FetchKindResponse element for each kind-id in
the request.
The contents of the FetchKindResponse structure are as
follows:
the kind that this structure
is for.the generation counter
for this kind.the relevant values.
If the generation counter in the request matches the
generation-counter in the stored data, then no StoredData
values are returned. Otherwise, all relevant data values
MUST be returned. A nonexistent value is represented
with "exists" set to False.
The REMOVE request is used to remove a stored element or elements
from the storing peer. Any successful remove of an
existing element for a given kind MUST increment the generation
counter by at least one.;
} RemoveQ;
]]>
A remove-request has exactly the same syntax as a FETCH request
except that each entry represents a set of values to be removed
rather than returned. The same kind-id MUST NOT be used twice in a
given remove-request. Each specifier is then processed in
turn. These operations MUST be atomic. If any operation fails, the
state MUST be rolled back to before the request was received.Before processing the REMOVE request, the peer MUST perform the
following checks.The kind-id is known.The signature over the message is valid or (depending on
overlay policy) no signature is required.The signer of the message has permissions which permit him to
remove this kind of data. Although each kind defines its own access
control requirements, in general only the original signer of the
data should be allowed to remove it.If the generation-counter is non-zero, it must equal the
current value of the generation-counter for this kind. This
feature allows the generation counter to be used in a way
similar to the HTTP Etag feature.Assuming that the request is permitted, the operations proceed as
follows.A REMOVE of a single value element simple causes it not to
exist. If no such element exists, then this simply is a silent
success.A REMOVE of an array element (or element range) replaces those
elements with null elements. Note that this does not cause the
array to be packed. An array which contains ["A", "B", "C"] and
then has element 0 removed produces an array containing [NA, "B",
"C"]. Note, however, that the removal of the final element of the
array shortens the array, so in the above case, the removal of
element 2 makes the array ["A", "B"].A REMOVE of a dictionary element (or elements) replaces those
elements with null elements. If no such elements exist, then this
is a silent success.The response to a successful REMOVE simply contains a list of
the new generation counters for each kind-id, using the same
syntax as the response to a STORE request. Note that if the
generation counter does not change, that means that the requested
items did not exist. However, if the generation counter does
change, that does not mean that the items existed.;
} RemoveA;
]]>
The FIND request can be used to explore the DHT Instance. A FIND request for a
resource-id R and a kind-id T retrieves the resource-id (if any) of
the resource of kind T known to the target peer which is closes to
R. This method can be used to walk the DHT Instance by interactively fetching
R_n+1=nearest(1 + R_n).The FIND_Q message contains a series of resource-IDs and
kind-ids identifying the resource the peer is interested in.;
} FindQ;
]]>The request contains a list of kind-ids which the FIND is for, as
indicated below:
The desired resource-idThe desired kind-ids. Each value MUST only
appear once.A response to a successful FIND request is a FIND_A message
containing the closest resource-ID for each kind specified in the
request.;
} FindA;
]]>If the processing peer is not responsible for the specified
resource-id, it SHOULD return a 404 error.For each kind-id in the request the response MUST contain a
FindKindData indicating the closest resource-id for that
kind-id unless the kind is not allowed to be used with FIND in
which case a find_kind_data for that kind_id MUST NOT be included
in the response. If a kind-id is not known, then the corresponding
resource-id MUST be 0. Note that different kind-ids may have
different closest resource-ids.The response is simply a series of FindKindData elements, one
per kind, concatenated end-to-end. The contents of each element
are:The kind-id.The closest resource ID to the
specified resource ID. This is 0 if no resource ID is
known.Note that the response does not contain the contents of the
data stored at these resource-ids. If the requester wants this, it
must retrieve it using FETCH.
A new kind MUST define:
The meaning of the data to be stored.The kind-id.The data model (single value, array,
dictionary, etc.)Access control rules for indicating what credentials
are allowed to read and write that kind-id at a given
location.The minimum amounts of data that a conformant
implementation MUST be willing to store.While each kind MUST define what data model is used for its data,
that does not mean that it must define new data models. Where
practical, kinds SHOULD use the built-in data models. However, they MAY
define any new required data models. The intention is that the basic
data model set be sufficient for most applications/usages.New usages MAY reuse existing kind-ids. New
kind-ids only need to be defined where different data is stored or
different behavior is required.At numerous times during the operation of RELOAD, a node will need to
establish a connection to another node. This may be for the purposes of
building finger tables when the node joins the P2P network, or when the
node learns of a new neighbor through an UPDATE and needs to establish a
connection to that neighbor.In addition, a node may need to connect to another node for the
purposes of an application connection. In the case of SIP, when a node
has looked up the target AOR in the DHT Instance, it will obtain a Peer-ID that
identifies that peer. The next step will be to establish a "direct"
connection for the purposes of performing SIP signaling.In both of these cases, the node starts with a destination Peer-ID
and its objective is to create a connection (ideally using TCP, but
falling back to UDP when it is not available) to the node with that
given Node-ID. The establishment of this connection is done using the
CONNECT request in conjunction with ICE. It is assumed that the reader
has familiarity with ICE.RELOAD implementations MUST implement full ICE. Because RELOAD always
tries to use TCP and then UDP as a fallback, there will be multiple
candidates of the same IP version, which requires full ICE.To utilize ICE, the CONNECT method provides a basic offer/answer
operation that exchanges a set of candidates for a single "stream". In
this case, the "stream" refers not to RTP or other types of media, but
rather to a connection for RELOAD itself or for SIP signaling. The
CONNECT request contains the candidates for this stream, and the
CONNECT response contains the corresponding answer with candidates for
that stream. Though CONNECT provides an offer/answer exchange, it does
not actually carry or utilize Session Description Protocol (SDP)
messages. Rather, it carries the raw ICE parameters required for ICE
operation, and the ICE spec is utilized as if these parameters had
actually been used in an SDP offer or answer. In essence, ICE is
utilized by mapping the CONNECT parameters into an SDP for the
purposes of following the details of ICE itself. That avoids the need
for RELOAD to respecify ICE, yet allows it to operate without the
baggage that SDP would bring.In addition, RELOAD only allows for a single offer/answer exchange.
Unlike the usage of ICE within SIP, there is never a need to send a
subsequent offer to update the default candidates to match the ones
selected by ICE.RELOAD and SIP always run over TLS for TCP connections and DTLS
for UDP "connections". Consequently,
once ICE processing has completed, both agents will begin TLS and DTLS
procedures to establish a secure link. Its important to note that, had
a TURN server been utilized for the TCP or UDP stream, the TURN server
will transparently relay the TLS messaging and the encrypted TLS
content, and thus will not have access to the contents of the
connection once it is established. Any attack by the TURN server to
insert itself as a man-in-the-middle are thwarted by the usage of the
fingerprint mechanism of RFC 4572 ,
which will reveal that the TLS and DTLS certificates do not match the
ones used to sign the RELOAD messages.An agent follows the ICE specification as described in and with the changes and
additional procedures described in the subsections below.ICE relies on the node having one or more STUN servers to use. In
conventional ICE, it is assumed that nodes are configured with one or
more STUN servers through some out-of-band mechanism. This is still
possible in RELOAD but RELOAD also learns STUN servers as it connects
to other peers. Because all RELOAD peers implement ICE and use STUN
keepalives, every peer is a STUN server. Accordingly, any peer you
know about will be willing to be a STUN server for you -- though of
course it may be behind a NAT.A peer on a well-provisioned wide-area overlay will be configured
with one or more bootstrap peers. These peers make an initial list of
STUN servers. However, as the peer forms connections with additional
peers, it builds more peers it can use as STUN servers.Because complicated NAT topologies are possible, a peer may need
more than one STUN server. Specifically, a peer that is behind a
single NAT will typically observe only two IP addresses in its STUN
checks: its local address and its server reflexive address from a STUN
server outside its NAT. However, if there are more NATs involved, it
may discover that it learns additional server reflexive addresses
(which vary based on where in the topology the STUN server is). To
maximize the chance of achieving a direct connection, A peer SHOULD
group other peers by the peer-reflexive addresses it discovers through
them. It SHOULD then select one peer from each group to use as a STUN
server for future connections.Only peers to which the peer currently has connections may be used.
If the connection to that host is lost, it MUST be removed from the
list of stun servers and a new server from the same group SHOULD be
selected.OPEN ISSUE: should the peer try to keep at least one peer in each
group, even if it has no other reason for the connection? Need to
specify when to stop adding new groups if the peer is behind a really
bad NAT.OPEN ISSUE: RELOAD-01 had a Peer-Info structure that allowed peers
to exchange information such as a "default" IP-port pair in UPDATEs.
This structure could be expanded to include the candidate list for a
peer, thus allowing ICE negotiation to begin or even direct
communication before a CONNECT request has been received. (The
candidate pairs for the P2P port are fixed because the same source
port is used for all connections.) However, because this would require
significant changes to the ICE algorithm, we have not introduced such
an extension at this point.When a node wishes to establish a connection for the purposes of
RELOAD signaling or SIP signaling (or any other application protocol
for that matter), it follows the process of gathering candidates as
described in Section 4 of ICE . RELOAD utilizes a single
component, as does SIP. Consequently, gathering for these "streams"
requires a single component.An agent MUST implement ICE-tcp , and MUST gather at least one UDP
and one TCP host candidate for RELOAD and for SIP.The ICE specification assumes that an ICE agent is configured with,
or somehow knows of, TURN and STUN servers. RELOAD provides a way for
an agent to learn these by querying the ring, as described in
[XREF] .The agent SHOULD prioritize its TCP-based candidates over its
UDP-based candidates in the prioritization described in Section 4.1.2
of ICE .The default candidate selection described in Section 4.1.3 of ICE
is ignored; defaults are not signaled or utilized by RELOAD.Section 4.3 of ICE describes procedures for encoding the SDP.
Instead of actually encoding an SDP, the candidate information (IP
address and port and transport protocol, priority, foundation,
component ID, type and related address) is carried within the
attributes of the CONNECT request or its response. Similarly, the
username fragment and password are carried in the CONNECT message or
its response. describes the
detailed attribute encoding for CONNECT. The CONNECT request and its
response do not contain any default candidates or the ice-lite
attribute, as these features of ICE are not used by RELOAD. The
CONNECT request and its response also contain a application
attribute, with a value of SIP or RELOAD, which indicates what
protocol is to be run over the connection. The RELOAD CONNECT request
MUST only be utilized to set up connections for application protocols
that can be multiplexed with STUN and RELOAD itself.Since the CONNECT request contains the candidate information and
short term credentials, it is considered as an offer for a single
media stream that happens to be encoded in a format different than
SDP, but is otherwise considered a valid offer for the purposes of
following the ICE specification. Similarly, the CONNECT response is
considered a valid answer for the purposes of following the ICE
specification.Since all messages with RELOAD are secured between nodes, the node
MUST implement the fingerprint attribute of RFC 4572 , and encode it into the CONNECT request and
response as described in .
This fingerprint will be matched with the certificates utilized to
authenticate the RELOAD CONNECT request and its response.Similarly, the node MUST implement the active, passive, and actpass
attributes from RFC 4145 . However, here
they refer strictly to the role of active or passive for the purposes
of TLS handshaking. The TCP connection directions are signaled as part
of the ICE candidate attribute.An agent MUST skip the verification procedures in Section 5.1 and
6.1 of ICE. Since RELOAD requires full ICE from all agents, this check
is not required.The roles of controlling and controlled as described in Section 5.2
of ICE are still utilized with RELOAD. However, the offerer (the
entity sending the CONNECT request) will always be controlling, and
the answerer (the entity sending the CONNECT response) will always be
controlled. The connectivity checks MUST still contain the
ICE-CONTROLLED and ICE-CONTROLLING attributes, however, even though
the role reversal capability for which they are defined will never be
needed with RELOAD. This is to allow for a common codebase between ICE
for RELOAD and ICE for SDP.The processes of forming check lists in Section 5.7 of ICE,
scheduling checks in Section 5.8, and checking connectivity checks in
Section 7 are used with RELOAD without change.The controlling agent MUST utilize regular nomination. This is to
ensure consistent state on the final selected pairs without the need
for an updated offer, as RELOAD does not generate additional
offer/answer exchanges.The procedures in Section 8 of ICE are followed to conclude ICE,
with the following exceptions:The controlling agent MUST NOT attempt to send an updated offer
once the state of its single media stream reaches Completed.Once the state of ICE reaches Completed, the agent can
immediately free all unused candidates. This is because RELOAD
does not have the concept of forking, and thus the three second
delay in Section 8.3 of ICE does not apply.An agent MUST NOT send a subsequent offer or answer. Thus, the
procedures in Section 9 of ICE MUST be ignored.STUN MUST be utilized for the keepalives described in Section 10 of
ICE.The procedures of Section 11 apply to RELOAD as well. However, in
this case, the "media" takes the form of application layer protocols
(RELOAD or SIP for example) over TLS or DTLS. Consequently, once ICE
processing completes, the agent will begin TLS or DTLS procedures to
establish a secure connection. The fingerprint from the CONNECT
request and its response are used as described in RFC 4572 , to ensure that another node in the P2P
network, acting as a TURN server, has not inserted itself as a
man-in-the-middle. Once the TLS or DTLS signaling is complete, the
application protocol is free to use the connection.The concept of a previous selected pair for a component does not
apply to RELOAD, since ICE restarts are not possible with RELOAD.An agent MUST be prepared to receive packets for the application
protocol (TLS or DTLS carrying RELOAD, SIP or anything else) at any
time. The jitter and RTP considerations in Section 11 of ICE do not
apply to RELOAD or SIP.The Certificate Store usage allows a peer to store its certificate
in the overlay, thus avoiding the need to send a certificate in each
message - a reference may be sent instead.A user/peer MUST store its certificate at resource-ids derived from
two Unhashed-IDs:The user names in the certificate.The Peer-IDs in the certificate.Note that in the second case the certificate is not stored at the
peer's Peer-ID but rather at a hash of the peer's Peer-ID. The
intention here (as is common throughout RELOAD) is to avoid making a
peer responsible for its own data.A peer MUST ensure that the user's certificates are stored in the
DHT Instance when joining and redo the check about every 24 hours after that.
Certificate data should be stored with an expiry time of 60 days. When
a client is checking the existence of data, if the expiry is less than
30 days, it should be refreshed to have an expiry of 60 days. The
certificate information is frequently used for many operations, and
peers should cache it for 8 hours.This usage defines the CERTIFICATE kind-id
to store a peer or user's certificate.The data model for CERTIFICATE data is
array.The CERTIFICATE MUST contain a
Peer-ID or user name which, when hashed, maps to the resource-id at
which the value is being stored.[TODO: EKR: Maximum size...]
The SIP usage allows a RELOAD overlay to be used as a distributed
SIP registrar/proxy network. This entails three primary operations:
Registering one's own AOR with the overlay.Looking up a given AOR in the overlay.Forming a direct connection to a given peer.
In ordinary SIP, a UA registers its AOR and location with
a registrar. In RELOAD, this registrar function is
provided by the overlay as a whole. To register its
location, a RELOAD peer stores a SipRegistration
structure under its own AOR. This uses the
SIP-REGISTRATION kind-id, which is formally defined
in .
As a simple example,
if Alice's
AOR were "sip:alice@dht.example.com" and her Peer-ID
were "1234", she might store
the mapping "sip:alice@example.org -> 1234". This
would tell anyone who wanted to call Alice to contact
node "1234".
RELOAD peers are allowed to store two kinds of SIP mappings:
From AORs to destination lists (a single Peer-ID is just
a trivial destination list.
From AORs to other AORs.
The meaning of the first kind of mapping is "in order to contact
me, form a connection with this peer." The meaning of the
second kind of mapping is "in order to contact me,
dereference this AOR". This allows for forwarding. For instance,
if Alice wants calls to her to be forwarded to her secretary,
Sam, she might insert the following mapping
"sip:alice@dht.example.org -> sip:sam@dht.example.org".
The contents of a SipRegistration structure are as follows:
;
case sip_registration_route:
opaque contact_prefs<0..2^16-1>;
Destination destination_list<0..2^16-1>;
/* This type can be extended */
} SipRegistrationData;
struct {
SipRegistrationType type;
uint16 length;
SipRegistrationData data;
} SipRegistration;
]]>
The contents of the SipRegistration PDU are:
the type of the registrationthe length of the rest of the PDUthe registration data
If the registration is of type "sip_registration_uri", then the
contents are an opaque string containing the URI.
If the registration is of type "sip_registration_route",
then the contents are an opaque string containing the callee's
contact preferences and a destination list for the peer.
RELOAD explicitly supports multiple registrations for a single
AOR. The registrations are stored in a Dictionary with the
dictionary keys being Peer-IDs. Consider, for instance, the
case where Alice has two peers:
her desk phone (1234)her cell phone (5678)
Alice might store the following in the overlay at
resource "sip:alice@dht.example.com".
A SipRegistration of type "sip_registration_route"
with dictionary key "1234" and value "1234".A SipRegistration of type "sip_registration_route"
with dictionary key "5678" and value "5678".
Note that this structure explicitly allows one Peer-ID to
forward to another Peer-ID. For instance, Alice could
set calls to her desk phone to ring at her cell phone.
It's not clear that this is useful in this case, but
may be useful if Alice has two AORs.
[TODO: EKR: ??? ]
In order to prevent hijacking, registrations are subject
to access control rules. Before a STORE is permitted,
the storing peer MUST check that:
The certificate contains a username that is a
SIP AOR that hashes to the resource-id being stored at.
The certificate contains a Peer-ID that is the
same as the dictionary key being stored at.
Note that these rules permit Alice to forward calls to Bob
without his permission. However, they do not permit Alice
to forward Bob's calls to her.
When a RELOAD user wishes to call another user, starting
with a non-GRUU AOR, he follows the following procedure.
(GRUUs are discussed in [XREF]).
Check to see if the domain part of the AOR matches
the domain name of an overlay of which he is a
member. If not, then this is an external AOR,
and he MUST do one of the following:
Fail the call.Use ordinary SIP procedures.
Attempt to become a member of the overlay indicated
by the domain part (only possible if the enrollment
procedure defined in [XREF] indicates that this
is a RELOAD overlay.)
Perform a FETCH for kind SIP-REGISTRATION at the
resource-id corresponding to the AOR. This FETCH
SHOULD not indicate any dictionary keys, which
will result in fetching all the stored values.
If any of the results of the FETCH are non-GRUU
AORs, then repeat step 1 for that AOR.
Once only GRUUs and destination
lists remain, the peer
removes duplicate destination
lists and GRUUs from the list and forms a SIP
connection to the appropriate peers as described in
the following section. If there are also external
AORs, the peer follows the appropriate procedure
for contacting them as well.
Once the peer has translated the AOR into a set of
destination lists, it then uses the overlay to route
CONNECT messages to each of those peers. The "application"
field MUST be 5160 to indicate SIP.
If
certificate-based authentication is in use, the responding peer MUST
present a certificate with a Peer-ID matching the terminal entry in
the route list.
Note that it is possible that the peers already
have a RELOAD connection between them. This MUST NOT
be used for SIP messages. However, if a SIP connection
already exists, that MAY be used.
Once the CONNECT
succeeds, the peer sends SIP messages over the
connection as in normal SIP.
GRUUs do not require storing data in the DHT Instance. Rather, they are
constructed by embedding a base64-encoded destination list in the gr
URI parameter of the GRUU. The base64 encoding is done with the
alphabet specified in table 1 of RFC 4648 with the exception that ~
is used in place of =. An example GRUU is
"sip:alice@example.com;gr=MDEyMzQ1Njc4OTAxMjM0NTY3ODk~". When a peer
needs to route a message to a GRUU in the same P2P network, it
simply uses the destination list and connects to that peer.
Because a GRUU contains a destination list, it MAY have the
same contents as a destination list stored elsewhere in the
resource dictionary.
Anonymous GRUUs are done in roughly the same way but require
either that the enrollment server issue a different Peer-ID for each
anonymous GRUU required or that a destination list be used that
includes a peer that compresses the destination list to stop the
Peer-ID from being revealed.
The first mapping is provided using the SIP-REGISTRATION
kind-id:The Unhashed-ID for the SIP-REGISTRATION
kind-id is the AOR of the user.
The data
stored is a SipRegistrationData, which can contain either
another URI or a destination list to the peer which is acting
for the user.The data model for the SIP-REGISTRATION
kind-id is dictionary. The dictionary key is the Peer-ID of the
storing peer. This allows each peer (presumably corresponding to
a single device) to store a single route mapping.If certificate-based access control
is being used, stored data of kind-id SIP-REGISTRATION must be
signed by a certificate which (1) contains user name matching
the storing URI used as the Unhashed-ID for the resource-id and
(2) contains a Peer-ID matching the storing dictionary key.Peers MUST be prepared to store
SIP-REGISTRATION values of up to 10 kilobytes and must be
prepared to store up to 10 values for each user name.
Data stored under the SIP-REGISTRATION kind is of type
SipRegistration. This comes in two varieties:
a URI
which the user can be reached at.a
destination list which can be used to
reach the user's peer.This usage allows two peers to exchange SIP messages across the
overlay using the TUNNEL method. TUNNEL is provided as an
alternative to using CONNECT because it allows a SIP message to be
sent immediately, without the delay associated with CONNECT. For a
simple SIP exchange, it may result in fewer messages being sent.An implementation SHOULD use CONNECT for a dialog that is
expected to endure for sufficient time and exchange significant
numbers of messages. An implementation MAY establish an initial
dialog using TUNNELing and then migrate it to a direct dialog opened
with CONNECT once that negotiation is complete.As an application of TUNNEL, this usage defines the following
items:For SIP, the application attribute is 5060.The application MAY establish any dialog using TUNNEL if it
expects to replace it once a CONNECT request completes. The
application SHOULD NOT exchange messages with another SIP UA
repeatedly using a TUNNEL unless it is unable to complete a
CONNECT.The Replaces header should be used to migrate dialogs
established via TUNNEL to a direct connection.The dialogid is the GRUU of the destination of the
request.By using the GRUU of the destination as the dialogid, the
receiving peer is able to deliver the message to the appropriate
process without parsing the SIP message.In constructing the message, the SIP UA forms the message as if
it were being routed directly to the GRUU of the destination. The
SIP stack hands the message to RELOAD for delivery. Although the
message is passed through a sequence of untrusted peers, it is not
subject to modification by those peers because of the message's
signature.OPEN ISSUE: should specify how to request encryption of the
message end-to-end.The easiest implementation of TUNNEL is
likely to default to sending all messages across a TUNNEL when
the first message is sent to a new destination GRUU and
simultaneously issuing a CONNECT. Messages then continue through
the TUNNEL until the CONNECT completes, at which point they are
delivered via the new connection.OPEN ISSUE: If the tunneling vs direct decision can be made
equivalently to a link-layer decision, it may not be necessary to
modify the dialog or inform the SIP UA in any way that it has now
obtained a direct route.[TODO: SAB][[TODO: reduce text of motivation description in the next
version]]The development and deployment of a peer-to-peer system is a
continuous process. The developers write code which is tested on a
scale that may be smaller than the actual deployment size. After this
local testing, the code is deployed in a real environment. Bugs arise
during development and deployment phases. The designers of the
peer-to-peer system need mechanisms which can help identify problems
and bugs in a peer-to-peer system during development and deployment
phases. Peer-to-peer systems are an example of a distributed system
and it is not a trivial task to provide protocol mechanisms, tools and
techniques to identify problems that may arise in such systems.The diagnostic mechanisms can broadly be classified into online and
offline mechanisms. The online mechanisms attempt to identify faults
in a running system where as offline mechanisms try to infer faults by
gathering the log files of machines participating in a distributed
system.In a peer-to-peer system, a peer maintains routing state to forward
messages according to the overlay protocol being used. In addition, a
peer stores information published by other peers. The routing and
storage of resources consume network, space (memory), and CPU
resources. A peer also needs to keep track of how long the P2PSIP
application has been running and the last time peers in the routing
table were last contacted. During development and deployment phase, an
overlay designer needs mechanisms to query some or all of the above
mentioned information.The overlay designer may also treat overlay as a black box and
determine if the routing mechanisms are working correctly under
various levels of churn.Thus, there are at least two types of online diagnostic mechanisms:
1) state acquisition 2) black-box diagnosticsThe protocol provides a DIAGNOSTIC method [TODO] which queries
the peer for its routing state, average bandwidth, CPU utilization,
and storage state. The state acquisition mechanism can be used to
construct a local view of the connectivity state of the system. It
can also be used to construct a geographical map of the system.Below, we identify potential issues with the state acquisition
mechanisms.Security: If any peer can query the routing or storage state of
any other peer, then clearly privacy and security concerns arise. To
address this, the state acquisition mechanisms need an access list
like mechanism so that only the overlay implementer can query the
state of all the nodes. Alternatively, the state acquisition
mechanisms are only enabled during the development phase or are only
enabled for 'admin' users.Scalability: It is possible to query the state of few hundred or
a few thousand nodes (as it is currently done in our live system on
Planet lab); however, a serial state acquisition of a million node
is a non starter. In large scale networks, one option is to query
the state of few hundred nodes and to construct an high level
connectivity map. CAIDA [ref] collects data at a few vantage points
to construct BGP maps.Instantaneous vs. long term state: Another issue with these state
acquisitions mechanisms is whether they acquire the instantaneous
state snapshot or an exponential moving average or a list of
snapshots over a period of time. For diagnostic metrics such as CPU
utilization, an exponential moving average metric is also helpful in
addition to the instantaneous snapshot.Pull vs. push: The state acquisition mechanisms can either be
pull-based or push-based or a combination of both. In pull-based
mechanisms, peer explicitly request state of another peer. This may
not be sufficient because pull-based mechanisms require a to
periodically poll a peer for any change state. In a push-based
mechanism, peers advertise any change in certain metrics to their
routing or neighbor peers. As an example of push-based mechanism, a
peer which starts to relay a call may indicate a change in its
bandwidth to its routing or neighbor peers in a PING message.Development vs. deployment: A hard problem is to decide which
diagnostics are absolutely necessary during deployment and which are
needed during development.Clearly, complete state acquisition has security concerns in a
deployed system. The other option an overlay implementer can use is
to run a few peers and have complete control over the functionality
of these peers. These peers are same as other peers with the
difference that an overlay implementer can explicitly query the
state of these peers. It can then use this information to 'crawl'
the overlay network and construct a local map of the network.[[TODO: a better name for this section]]Black-box diagnostics: DHTs are examples of structured
peer-to-peer networks and they allow nodes to store key/value pairs
in the overlay. A simple diagnostic mechanism is to treat the
overlay as a black-box: publish several key/value pairs at one peer
and then look them up from another peer. For this kind of diagnostic
mechanism, clients are more suitable as they do not provide any
routing or storage services to the overlay and can connect to an
arbitrary peer.The Diagnostic Usage allow a peer to report various statistics
about itself that may be useful for diagnostics or performance
management. It can be used to discover information such as the
software version, uptime, and performance statistics of a peer. The
usage defines several new kinds which can be retrieved to get the
statistics. The Peer-ID is directly used when retrieving data so no
Unhashed-ID is defined. The access control model for all of these is
local policy defined by the peer. The peer MAY have a list of users
(such as "admin") that it is willing to return the information for and
restrict access to users with that name. The access control can be
determined on a per kind basis - for example, a node may be willing to
return the software version to any users while specific information
about performance may not be returned.The following kinds are defined:A single value element containing a
US-ASCII string that identifies the manufacture, model, and
version of the software.A single value element containing an unsigned
64-bit integer specifying the time the nodes has been up in
seconds.A single value element containing the
Autonomous System [TODO REF] number as an unsigned 32-bit integer.
Zero is returned if the AS number is unknown.(OPEN ISSUES: How to determine a AS number? This metric is
primarily used for advertising and locating STUN/TURN servers. A
TURN server is inserted and looked up under H(AS). What if there are
no TURN servers in the same AS? ) [[TODO: I propose we remove this
unless we can say how to compute it. I note most the software I have
seen just uses the table lookup on IP address - if this is the case
it is probably better just to return IP address of NAT. ]]A single value element containing an
unsigned 8-bit integer representing the percentage CPU load from 1
to 100.(OPEN ISSUE: It is not a very precise metric.)A single value element containing an
unsigned 64-bit integer representing the number of bytes of data
being stored by this node.An array element containing the number
of messages sent and received. The array is indexed by method
code. Each entry in the array is a pair of unsigned 64-bit
integers (packed end to end) representing sent and received.An array element containing the
number of instances of each kind stored. The array is index by
kind-id. Each entry is an unsigned 64-bit integer.A single value element containing
an unsigned 32-bit integer representing the number of peers in the
node's routing table.A single value element
containing an unsigned 32-bit integer representing the number of
peers in the node's neighbor table.A single value element containing an
unsigned 32-bit integer representing an exponential weighted
average of bytes sent by this peer. [[ TODO : Bruce or SAB - say how to compute this ]] A single value element containing an
unsigned 32-bit integer representing an exponential weighted
average of bytes received by this peer.A single value element containing an
unsigned 32-bit integer specifying the time in number of seconds
the node was last contacted.A single value element containing
an unsigned 32-bit integer representing the memory footprint of
the peer program in kilo bytes.A single value element containing an unsigned
32-bit integer specifying the recent RTT estimate in ms between
two peers.[[TODO: We would like some sort of bandwidth measurement, but we're
kind of unclear on the units and representation.]]Clearly, all diagnostic metrics are useful during development and
testing. The hard question is which metrics are absolutely necessary
for a deployed P2PSIP system. We attempt to identify these metrics
and classify them under 'resource' and 'peer' metrics.For 'resource' metric, we identify CPU_UTILIZATION,
EWMA_BYTES_SENT, EWMA_BYTES_RCVD, and MEMORY_FOOTPRINT as the key
metrics and for 'peer' metric we identify UPTIME, LAST_CONTACT, and
RTT as the metrics that are crucial for a deployed P2PSIP
system.(OPEN QUESTION: any other metrics?)(OPEN: Below, we sketch how these metrics can be used. A peer can
use EWMA_BYTES_SENT and EWMA_BYTES_RCVD of another peer to infer
whether it is acting as a media relay. It may then choose not to
forward any requests for media relay to this peer. Similarly, among
the various candidates for filling up routing table, a peer may
prefer a peer with a large UPTIME value, small RTT, and small
LAST_CONTACT value. )[TODO: BBL]This algorithm is assigned the name chord-128-2-16+ to indicate it
is based on Chord, uses a SHA-1 then truncates that to 128 bit for the hash function, stores 2 redundant
copies of all data, and has finger tables with at least 16
entries.The algorithm described here is a modified version of the Chord
algorithm. Each peer keeps track of a finger table of 16 entries and
a neighborhood table of 6 entries. The neighborhood table contains
the 3 peers before this peer and the 3 peers after it in the DHT
ring. The first entry in the finger table contains the peer half-way
around the ring from this peer; the second entry contains the peer
that is 1/4 of the way around; the third entry contains the peer
that is 1/8th of the way around, and so on. Fundamentally, the chord
data structure can be thought of a doubly-linked list formed by
knowing the successors and predecessor peers in the neighborhood
table, sorted by the Peer-ID. As long as the successor peers are
correct, the DHT will return the correct result. The pointers to the
prior peers are kept to enable inserting of new peers into the list
structure. Keeping multiple predecessor and successor pointers makes
it possible to maintain the integrity of the data structure even
when consecutive peers simultaneously fail. The finger table forms a
skip list, so that entries in the linked list can rapidly be found -
it needs to be there so that peers can be found in O(log(N)) time
instead of the typical O(N) time that a linked list would
provide.A peer, n, is responsible for a particular Resource-ID k if k is
less than or equal to n and k is greater than p, where p is the peer
id of the previous peer in the neighborhood table. Care must be
taken when computing to note that all math is modulo 2^128.If a peer is not responsible for a Resource-ID k, then it routes
a request to that location by routing it to the peer in either the
routing or connection table that has the largest Peer-ID that is in
the interval between the peer and k.When a peer receives a STORE request for Resource-ID k, and it is
responsible for Resource-ID k, it stores the data and returns a
SUCCESS response. [[Open Issue: should it delay sending this SUCCESS
until it has successfully stored the redundant copies?]]. It then
sends a STORE request to its successor in the neighborhood table and
to that peers successor. Note that these STORE requests are
addressed to those specific peers, even though the Resource-ID they
are being asked to store is outside the range that they are
responsible for. The peers receiving these check they came from an
appropriate predecessor in their neighborhood table and that they
are in a range that this predecessor is responsible for, and then
they store the data. [[ TODO - make it clear nodes storing look at resource-ID and what they are responsible for to decide if they need to the redudant stores since they are the "master" copy. ]]Note that a malicious node can return a success response but not
store the data locally or in the replica set. Requesting peers which
wish to ensure that the replication actually occurred SHOULD contact
each peer listed in the replicas field of the STORE response and
retrieve a copy of the data. [[TODO: Do we want to have some
optimization in FETCH where they can retrieve just a digest instead
of the data values?]]The join process for a joining party (JP) with Peer-ID n is as
follows.JP connects to its chosen bootstrap node.JP uses a series of PINGs to populate its routing table.JP sends CONNECT requests to initiate connections to each of
the peers in the connection table as well as to the desired
finger table entries. Note that this does not populate their
routing tables, but only their connection tables, so JP will not
get messages that it is expected to route to other nodes.JP enters all the peers it contacted into its routing
table.JP sends a JOIN to its immediate successor, the admitting
peer (AP) for Peer-ID n. The AP sends the response to the
JOIN.AP does a series of STORE requests to JP to store the data
that JP will be responsible for.AP sends JP an UPDATE explicitly labeling JP as its
predecessor. At this point, JP is part of the ring and
responsible for a section of the overlay. AP can now forget any
data which is assigned to JP and not AP.AP sends an UPDATE to all of its neighbors with the new
values of its neighbor set (including JP).JP sends UPDATES to all the peers in its routing table.In order to populate its routing table, JP sends a PING via the
bootstrap node directed at resource-id n+1 (directly after its own
resource-id). This allows it to discover its own successor. Call
that node p0. It then sends a ping to p0+1 to discover its successor
(p1). This process can be repeated to discover as many successors as
desired. The values for the two peers before p will be found at a
later stage when n receives an UPDATE.In order to set up its neighbor table entry for peer i, JP simply
sends a CONNECT to peer (n+2^(numBitsInPeerId-i). This will be
routed to a peer in approximately the right location around the
ring.When a peer needs to CONNECT with a new peer in its neighborhood
table, it MUST source-route the CONNECT request through the peer
from which it learned the new peer's Peer-ID. Source-routing these
requests allows the overlay to recover from instability.All other CONNECT requests, such as those for new finger table
entries, are routed conventionally through the overlay.If a peer is unable to successfully CONNECT with a peer that
should be in its neighborhood, it MUST locate either a TURN server
or another peer in the overlay, but not in its neighborhood, through
which it can exchange messages with its neighbor peerA chord UPDATE is defined as;
PeerId successors<0..2^16-1>;
} ChordUpdate;
]]>The contents of this message are:The predecessor set of the
UPDATEing peer.The successor set of the UPDATEing
peer.A peer MUST maintain an association (via CONNECT) to every member
of its neighbor set. A peer MUST attempt to maintain at least three
predecessors and three successors. However, it MUST send its entire
set in any UPDATE message.Every time a connection to a peer in the neighborhood set is
lost (as determined by connectivity pings or failure of some
request), the peer should remove the entry from its neighborhood
table and replace it with the best match it has from the other
peers in its routing table. It then sends an UPDATE to all its
remaining neighbors. The update will contain all the Peer-IDs of
the current entries of the table (after the failed one has been
removed). Note that when replacing a successor the peer SHOULD
delay the creation of new replicas for 30 seconds after removing
the failed entry from its neighborhood table in order to allow a
triggered update to inform it of a better match for its
neighborhood table.If connectivity is lost to all three of the peers that succeed
this peer in the ring, then this peer should behave as if it is
joining the network and use PINGs to find a peer and send it a
JOIN. If connectivity is lost to all the peers in the finger
table, this peer should assume that it has been disconnected from
the rest of the network, and it should periodically try to join
the DHT.When a peer, N, receives an UPDATE request, it examines the
Peer-IDs in the UPDATE_Q and at its neighborhood table and decides
if this UPDATE_Q would change its neighborhood table. This is done
by taking the set of peers currently in the neighborhood table and
comparing them to the peers in the update request. There are three
major cases:The UPDATE_Q contains peers that would not change the
neighbor set because they match the neighborhood table.The UPDATE_Q contains peers closer to N than those in its
neighborhood table.The UPDATE_Q defines peers that indicate a neighborhood
table further away from N than some of its neighborhood table.
Note that merely receiving peers further away does not
demonstrate this, since the update could be from a node far
away from N. Rather, the peers would need to bracket N.In the first case, no change is needed.In the second case, N MUST attempt to CONNECT to the new peers
and if it is successful it MUST adjust its neighbor set
accordingly. Note that it can maintain the now inferior peers as
neighbors, but it MUST remember the closer ones.The third case implies that a neighbor has disappeared, most
likely because it has simply been disconnected but perhaps because
of overlay instability. N MUST PING the questionable peers to
discover if they are indeed missing and if so, remove them from
its neighborhood table.After any PINGs and CONNECTs are done, if the neighborhood
table changes, the peer sends an UPDATE request to each of its
neighbors that was in either the old table or the new table. These
UPDATE requests are what ends up filling in the
predecessor/successor tables of peers that this peer is a neighbor
to. A peer MUST NOT enter itself in its successor or predecessor
table and instead should leave the entries empty.A peer N which is responsible for a resource-id R discovers
that the replica set for R (the next two nodes in its successor
set) has changed, it MUST send a STORE for any data associated
with R to any new node in the replica set. It SHOULD not delete
data from peers which have left the replica set.When a peer N detects that it is no longer in the replica set
for a resource R (i.e., there are three predecessors between N and
R), it SHOULD delete all data associated with R from its local
store.There are four components to stabilization: exchange UPDATES will all peers in its routing table to
exchange statesearch for better peers to place in its finger tablesearch to determine if the current finger table size is
sufficiently largesearch to determine if the overlay has partitioned and
needs to recoverA peer MUST periodically send an UPDATE request to every peer
in its routing table. The purpose of this is to keep the
predecessor and successor lists up to date and to detect
connection failures. The default time is about every ten minutes,
but the enrollment server SHOULD set this in the configuration
document using the "chord-128-2-16+-update-frequency" element
(denominated in seconds.) A peer SHOULD randomly offset these
UPDATE requests so they do not occur all at once. If an UPDATE
request fails or times out, the peer MUST mark that entry in the
neighbor table invalid and attempt to reestablish a connection. If
no connection can be established, the peer MUST attempt to
establish a new peer as its neighbor and do whatever replica set
adjustments are required.Periodically a peer should select a random entry i from the
finger table and do a PING to peer (n+2^(numBitsInPeerId-i). The
purpose of this is to find a more accurate finger table entry if
there is one. This is done less frequently than the connectivity
checks in the previous section because forming new connections is
somewhat expensive and the cost needs to be balanced against the
cost of not having the most optimal finger table entries. The
default time is about every hour, but the enrollment server SHOULD
set this in the configuration document using the
"chord-128-2-16+-ping-frequency" element (denominated in seconds).
If this returns a different peer than the one currently in this
entry of the peer table, then a new connection should be formed to
this peer and it should replace the old peer in the finger
table.As an overlay grows, more than 16 entries may be required in
the finger table for efficient routing. To determine if its finger
table is sufficiently large, one an hour the peer should perform a
PING to determine whether growing its finger table by four entries
would result in it learning at least two peers that it does not
already have in its neighbor table. If so, then the finger table
SHOULD be grown by four entries. Similarly, if the peer observes
that its closest finger table entries are also in its neighbor
table, it MAY shrink its finger table to the minimum size of 16
entries. [[OPEN ISSUE: there are a variety of algorithms to gauge
the population of the overlay and select an appropriate finger
table size. Need to consider which is the best combination of
effectiveness and simplicity.]]To detect that a partitioning has occurred and to heal the
overlay, a peer P MUST periodically repeat the discovery process
used in the initial join for the overay to locate an appropriate
bootstrap peer, B. If an overlay has multiple mechanisms for
discovery it should randomly select a method to locate a bootstrap
peer. P should then send a PING for its own Peer-ID routed through
B. If a response is received from a peer S', which is not P's
successor, then the overlay is partitioned and P should send a
CONNECT to S' routed through B, followed by an UPDATE sent to S'.
(Note that S' may not be in P's neighborhood table once the
overlay is healed, but the connection will allow S' to discover
appropriate neighbor entries for itself via its own
stabilization.)Peers SHOULD send a LEAVE request prior to exiting the DHT Instance. Any
peer which receives a LEAVE for a peer n in its neighbor set must
remove it from the neighbor set, update its replica sets as
appropriate (including STOREs of data to new members of the replica
set) and send UPDATEs containing its new predecessor and successor
tables.When a peer first joins a new overlay, it starts with a discovery
process to find an enrollment server. Related work to the approach
used here is described in and . The peer
first determines the overlay name. This value is provided by the user
or some other out of band provisioning mechanism. If the name is an IP
address, that is directly used otherwise the peer MUST do a DNS SRV
query using a Service name of "p2p_enroll" and a protocol of tcp to
find an enrollment server.If the overlay name ends in .local, then the DNS SRV lookup is done
using implement with
a Service name of "p2p_menroll" can also be tried to find an
enrollment server. If they implement this, the user name MAY be used
as the Instance Identifier label.Once an address for the enrollment servers is determined, the peer
forms an HTTPS connection to that IP address. The certificate MUST
match the overlay name as described in .
The peer then performs a GET to the URL formed by appending a path of
"/p2psip/enroll" to the overlay name. For example, if the overlay name
was example.com, the URL would be
"https://example.com/p2psip/enroll".The result is an XML configuration file with the syntax described
in the following section.This specification defines a new content type
"application/p2p-overlay+xml" for an MIME entity that contains overlay
information. This information is fetched from the enrollment server,
as described above. An example document is shown below.[PEM encoded certificate here]
]]>The file MUST be a well formed XML document and it SHOULD contain
an encoding declaration in the XML declaration. If the charset
parameter of the MIME content type declaration is present and it is
different from the encoding declaration, the charset parameter takes
precedence. Every application conferment to this specification MUST
accept the UTF-8 character encoding to ensure minimal
interoperability. The namespace for the elements defined in this
specification is urn:ietf:params:xml:ns:p2p:overlay.The file can contain multiple "overlay" elements where each one
contains the configuration information for a different overlay. Each
"overlay" has the following attributes:name of the overlaytime in future at which this overlay
configuration is not longer valid and need to be retrieved again.
This is expressed in seconds from the current time.Inside each overlay element, the following elements can occur:This element has an attribute called name that
describes which DHT algorithm is being used.This element contains a PEM encoded
X.509v3 certificate that is the root trust store used to sign all
certificates in this overlay. There can be more than one of
these.This element has an attribute
called "name" that describes a usage that peers in this overlay
are required to support. More than one required-usage element may
be present.This element contains the URL at
which the credential server can be reached in a "url" element.
This URL MUST be of type "https:". More than one credential-server
element may be present.This elements represents the
address of one of the bootstrap peers. It has an attribute called
"address" that represents the IP address (either IPv4 or IPv6,
since they can be distinguished) and an attribute called "port"
that represents the port. More than one bootstrap-peer element may
be present.This element represents the
address of a multicast address and port that may be used for
bootstrap and that peers SHOULD listen on to enable bootstrap. It
has an attributed called "address" that represents the IP address
and an attribute called "port" that represents the port. More than
one "multicast-bootstrap" element may be present.This element indicates that
iterative routing (see ) MAY
be used. If iterative routing is permitted, then this value MUST
be set to "TRUE". Otherwise, it SHOULD be absent, but MAY be set
to "FALSE".Base URL for credential server.If shared secret mode is used, this contains the shared secret.[[TODO: Do a RelaxNG grammar.]]If the configuration document contains a credential-server element,
credentials are required to use the DHT Instance. A peer which does not yet
have credentials MUST contact the credential server to acquire
them.In order to acquire credentials, the peer generates an asymmetric
key pair and then generates a "Simple Enrollment Request" (as defined
in ) and sends this over
HTTPS as defined in to
the URL in the credential-server element. The subjectAltName in the
request MUST contain the required user name.The credential server MUST authenticate the request using the
proivded user name and password. If the authentication succeeds and the
requested user name is acceptable, the server and returns a
certificate. The SubjectAltName field in the certificate contains the
following values:One or more Peer-IDs which MUST be cryptographically random
. These MUST be chosen by the
credential server in such a way that they are unpredictable to the
requesting user.The names this user is allowed to use in the overlayThe certificate is returned in a "Simple Enrollment Response". [[TODO: REF]]The client MUST check that the certificate returned was signed by
one of the certificates received in the "root-cert" list of the
overlay configuration data. The peer then reads the certificate to
find the Peer-IDs it can use.In order to join the overlay, the peer MUST contact a peer.
Typically this means contacting the bootstrap peers, since they are
guaranteed to have public IP addresses (the system should not
advertise them as bootstrap peers otherwise). If the peer has cached
peers it SHOULD contact them first by sending a PING request to the
known peer address with the destination Peer-ID set to that peer's
Peer-ID.If no cached peers are available, then the peer SHOULD send a PING
request to the address and port found in the broadcast-peers element
in the configuration document. This MAY be a multicast or anycast
address. The PING should use the wildcard Peer-ID as the destination
Peer-ID.The responder peer that receives the PING request SHOULD check that
the overlay name is correct and that the requester peer sending the
request has appropriate credentials for the overlay before responding
to the PING request even if the response is only an error.When the requester peer finally does receive a response from some
responding peer, it can note the Peer-ID in the response and use this
Peer-ID to start sending requests to join the DHT Instance as described in
and [XREF].After a peer has successfully joined the overlay network, it SHOULD
periodically look at any peers to which it has managed to form direct
connections. Some of these peers MAY be added to the cached-peers list
and used in future boots. Peers that are not directly connected MUST
NOT be cached. The RECOMMENDED number of peers to cache is 10.[TODO: SAB]RELOAD provides a generic storage service, albeit one designed to
be useful for P2P SIP. In this section we discuss security issues that
are likely to be relevant to any usage of RELOAD. In we describe issues that are
specific to SIP.In any DHT Instance, any given user depends on a number of peers with which
they have no well-defined relationship except that they are fellow
members of the DHT Instance. In practice, these other nodes may be friendly,
lazy, curious, or outright malicious. No security system can provide
complete protection in an environment where most nodes are malicious.
The goal of security in RELOAD is to provide strong security
guarantees of some properties even in the face of a large number of
malicious nodes and to allow the DHT to function correctly in the face
of a modest number of malicious nodes.P2PSIP deployments require the ability to authenticate both peers
and resources (users) without the active presence of a trusted entity
in the system. We describe two mechanisms. The first mechanism is
based on public key certificates and is suitable for general
deployments. The second is based on an overlay-wide shared symmetric
key and is suitable only for limited deployments in which the
relationship between admitted peers is not adversarial.The two basic functions provided by DHT nodes are storage and
routing: some node is responsible for storing a peer's data and for
allowing a peer to fetch other peer's data. Some other set of nodes
are responsible for routing messages to and from the storing nodes.
Each of these issues is covered in the following sections.P2P overlays are subject to attacks by subversive nodes that may
attempt to disrupt routing, corrupt or remove user registrations, or
eavesdrop on signaling. The certificate-based security algorithms we
describe in this draft are intended to protect DHT routing and user
registration information in RELOAD messages.To protect the signaling from attackers pretending to be valid
peers (or peers other than themselves), the first requirement is to
ensure that all messages are received from authorized members of the
overlay. For this reason, RELOAD transports all messages over a
secure channel (TLS and DTLS are defined in this document)
which provides message integrity and authentication of the
directly communicating peer. In addition, when the certificate-based
security system is used, messages and data are digitally signed with
the sender's private key, providing end-to-end security for
communications.This specification stores users' registrations and possibly other
data in a Distributed Hash table (DHT). This requires a solution to
securing this data as well as securing, as well as possible, the
routing in the DHT. Both types of security are based on requiring that
every entity in the system (whether user or peer) authenticate
cryptographically using an asymmetric key pair tied to a
certificate.When a user enrolls in the DHT Instance, they request or are assigned a
unique name, such as "alice@dht.example.net". These names are unique
and are meant to be chosen and used by humans much like a SIP Address
of Record (AOR) or an email address. The user is also assigned one or
more Peer-IDs by the central enrollment authority. Both the name and
the peer ID are placed in the certificate, along with the user's
public key.Each certificate enables an entity to act in two sorts of
roles:As a user, storing data at specific Resource-IDs in the DHT Instance
corresponding to the user name.As a DHT peer with the peer ID(s) listed in the
certificate.Note that since only users of this DHT Instance need to validate a
certificate, this usage does not require a global PKI. It does,
however, require a central enrollment authority which acts as the
certificate authority for the DHT Instance. This authority signs each peer's
certificate. Because each peer possesses the CA's certificate (which
they receive on enrollment) they can verify the certificates of the
other entities in the overlay without further communication. Because
the certificates contain the user/peer's public key, communications
from the user/peer can be verified in turn.Because all stored data is signed by the owner of the data the
the storing peer can verify that the storer is authorized to
perform a store at that resource-id and also allows any consumer of
the data to verify the provenance and integrity of the data when it
retrieves it.All implementations MUST implement certificate-based security.For small environments where deployment of the PKI necessary to use
a certificate-based model is impractical, RELOAD supports a shared
secret security that relies on a single key that is shared among all
members of the overlay. It is appropriate for small groups that wish
to form a private network without complexity. In shared secret mode,
all the peers share a single symmetric key which is used to key
TLS-PSK or TLS-SRP mode. A peer which does not know the
key cannot form TLS connections with any other peer and therefore
cannot join the overlay.The shared-secret scheme prohibits unauthorized peers from joining
the overlay, but it provides no protection from a compromised peer
inserting arbitrary resource registrations, performing a Sybil
attack, or performing other attacks on the
resources or routing. Thus, it is only safe to use in limited settings
in which peers are not adversarial. In addition, because the messages
and data are not authenticated, each intermediate peer MUST take care
to use TLS and check the other peer's knowledge of the shared secret,
or message insertion is possible.If the shared secret key for the shared-key security scheme is
discovered by an attacker, then most of the security of the scheme is
lost: an attacker can impersonate any peer to any other peer. Thus,
the shared-secret scheme is only appropriate for small deployments,
such as a small office or ad hoc overlay set up among participants in
a meeting.One natural approach to a shared-secret scheme is to use a
user-entered password as the key. The difficulty with this is that in
TLS-PSK mode, such keys are very susceptible to dictionary attacks. If
passwords are used as the source of shared-keys, then TLS-SRP is a
superior choice because it is not subject to dictionary attacks.When certificate-based security is used in RELOAD, any given
Resource-ID/kind-id pair (a slot) is bound to some small set of
certificates. In order to write data in a slot, the writer must prove
possession of the private key for one of those certificates. Moreover,
all data is stored signed by the certificate which authorized its
storage. This set of rules makes questions of authorization and data
integrity - which have historically been thorny for DHTs - relatively
simple.When shared-secret security is used, then all peers trust all other
peers, provided that they have demonstrated that they have the
credentials to join the overlay at all. The following text therefore
applies only to certificate-based security.When a client wants to store some value in a slot, it first
digitally signs the value with its own private key. It then sends a
STORE request that contains both the value and the signature towards
the storing peer (which is defined by the Unhashed-ID construction
algorithm for that particular kind of value).When the storing peer receives the request, it must determine
whether the storing client is authorized to store in this slot. In
order to do so, it executes the Unhashed-ID construction algorithm
for the specified kind based on the user's certificate information.
It then computes the Resource-ID from the Unhashed-ID and verifies
that it matches the slot which the user is requesting to write to.
If it does, the user is authorized to write to this slot, pending
quota checks as described in the next section.For example, consider the certificate with the following
properties:If Alice wishes to STORE a value of the "SIP Location" kind, the
Unhashed-ID will be the SIP AOR "sip:alice@dht.example.com". The
Resource-ID will be determined by hashing the Unhashed-ID. When a
peer receives a request to store a record at Resource-ID X, it takes
the signing certificate and recomputes the Unhashed-ID, in this case
"alice@dht.example.com". If H("alice@dht.example.com")=X then the
STORE is authorized. Otherwise it is not. Note that the Unhashed-ID
construction algorithm may be different for other kinds.Being a peer in a DHT Instance carries with it the responsibility to store
data for a given region of the DHT Instance. However, if clients were allowed
to store unlimited amounts of data, this would create unacceptable
burdens on peers, as well as enabling trivial denial of service
attacks. RELOAD addresses this issue by requiring each usage to
define maximum sizes for each kind of stored data. Attempts to store
values exceeding this size MUST be rejected (if peers are
inconsistent about this, then strange artifacts will happen when the
zone of responsibility shifts and a different peer becomes
responsible for overlarge data). Because each slot is bound to a
small set of certificates, these size restrictions also create a
distributed quota mechanism, with the quotas administered by the
central enrollment server.Allowing different kinds of data to have different size
restrictions allows new usages the flexibility to define limits that
fit their needs without requiring all usages to have expansive
limits.Because each stored value is signed, it is trivial for any
retrieving peer to verify the integrity of the stored value. Some
more care needs to be taken to prevent version rollback attacks.
Rollback attacks on storage are prevented by the use of store times
and lifetime values in each store. A lifetime represents the latest
time at which the data is valid and thus limits (though does not
completely prevent) the ability of the storing node to perform a
rollback attack on retrievers. In order to prevent a rollback attack
at the time of the STORE request, we require that storage times be
monotonically increasing. Storing peers MUST reject STORE requests
with storage times smaller than or equal to those they are currently
storing. In addition, a fetching node which receives a data value
with a storage time older than the result of the previous fetch
knows a rollback has occurred.The mechanisms described here provide a high degree of security,
but some attacks remain possible. Most simply, it is possible for
storing nodes to refuse to store a value (i.e., reject any request).
In addition, a storing node can deny knowledge of values which it
previously accepted. To some extent these attacks can be ameliorated
by attempting to store to/retrieve from replicas, but a retrieving
client does not know whether it should try this or not, since there
is a cost to doing so.Although the certificate-based authentication scheme prevents a
single peer from being able to forge data owned by other peers.
Furthermore, although a subversive peer can refuse to return data
resources for which it is responsible it cannot return forged data
because it cannot provide authentication for such registrations.
Therefore parallel searches for redundant registrations can mitigate
most of the affects of a compromised peer. The ultimate reliability
of such an overlay is a statistical question based on the
replication factor and the percentage of compromised peers.In addition, when a kind is is multivalued (e.g., an array data
model), the storing node can return only some subset of the values,
thus biasing its responses. This can be countered by using single
values rather than sets, but that makes coordination between
multiple storing agents much more difficult. This is a tradeoff that
must be made when designing any usage.Because the storage security system guarantees (within limits) the
integrity of the stored data, routing security focuses on stopping the
attacker from performing a DOS attack on the system by misrouting
requests in the DHT. There are a few obvious observations to make
about this. First, it is easy to ensure that an attacker is at least a
valid peer in the DHT Instance. Second, this is a DOS attack only. Third, if a
large percentage of the peers on the DHT Instance are controlled by the
attacker, it is probably impossible to perfectly secure against
this.In general, attacks on DHT routing are mounted by the attacker
arranging to route traffic through or two nodes it controls. In the
Eclipse attack the attacker tampers
with messages to and from nodes for which it is on-path with respect
to a given victim node. This allows it to pretend to be all the
nodes that are reachable through it. In the Sybil attack , the attacker registers a large number of
nodes and is therefore able to capture a large amount of the traffic
through the DHT.Both the Eclipse and Sybil attacks require the attacker to be
able to exercise control over her peer IDs. The Sybil attack
requires the creation of a large number of peers. The Eclipse attack
requires that the attacker be able to impersonate specific peers. In
both cases, these attacks are limited by the use of centralized,
certificate-based admission control.Admission to an RELOAD DHT Instance is controlled by requiring that each
peer have a certificate containing its peer ID. The requirement to
have a certificate is enforced by using certificate-based
mutual authentication on
each connection. Thus, whenever a peer connects to another peer,
each side automatically checks that the other has a suitable
certificate. These peer IDs are randomly assigned by the central
enrollment server. This has two benefits:It allows the enrollment server to limit the number of peer
IDs issued to any individual user.It prevents the attacker from choosing specific peer IDs.The first property allows protection against Sybil attacks
(provided the enrollment server uses strict rate limiting policies).
The second property deters but does not completely prevent Eclipse
attacks. Because an Eclipse attacker must impersonate peers on the
other side of the attacker, he must have a certificate for suitable
peer IDs, which requires him to repeatedly query the enrollment
server for new certificates which only will match by chance. From
the attacker's perspective, the difficulty is that if he only has a
small number of certificates the region of the DHT Instance he is
impersonating appears to be very sparsely populated by comparison to
the victim's local region.In general, whenever a peer engages in DHT activity that might
affect the routing table it must establish its identity. This
happens in two ways. First, whenever a peer establishes a direct
connection to another peer it authenticates via certificate-based
mutual
authentication. All messages between peers are sent over this
protected channel and therefore the peers can verify the data origin
of the last hop peer for requests and responses without further
cryptography.In some situations, however, it is desirable to be able to
establish the identity of a peer with whom one is not directly
connected. The most natural case is when a peer UPDATEs its state.
At this point, other peers may need to update their view of the DHT
structure, but they need to verify that the UPDATE message came from
the actual peer rather than from an attacker. To prevent this, all
DHT routing messages are signed by the peer that generated them.[TODO: this allows for replay attacks on requests. There are two
basic defenses here. The first is global clocks and loose
anti-replay. The second is to refuse to take any action unless you
verify the data with the relevant node. This issue is
undecided.][TODO: I think we are probably going to end up with generic
signatures or at least optional signatures on all DHT messages.]The goal here is to stop an attacker from knowing who is
signaling what to whom. An attacker being able to observe the
activities of a specific individual is unlikely given the
randomization of IDs and routing based on the present peers
discussed above. Furthermore, because messages can be routed using
only the header information, the actual body of the RELOAD message
can be encrypted during transmission.There are two lines of defense here. The first is the use of TLS
or DTLS for each communications link between peers. This provides
protection against attackers who are not members of the overlay. The
second line of defense, if certificate-based security is used, is to
digitally sign each message. This prevents adversarial peers from
modifying messages in flight, even if they are on the routing
path.The routing security mechanisms in RELOAD are designed to contain
rather than eliminate attacks on routing. It is still possible for
an attacker to mount a variety of attacks. In particular, if an
attacker is able to take up a position on the DHT routing between A
and B it can make it appear as if B does not exist or is
disconnected. It can also advertise false network metrics in attempt
to reroute traffic. However, these are primarily DoS attacks.The certificate-based security scheme secures the namespace, but
if an individual peer is compromised or if an attacker obtains a
certificate from the CA, then a number of subversive peers can still
appear in the overlay. While these peers cannot falsify responses to
resource queries, they can respond with error messages, effecting a
DoS attack on the resource registration. They can also subvert
routing to other compromised peers. To defend against such attacks,
a resource search must still consist of parallel searches for
replicated registrations.Because SIP includes a forking capability (the ability to
retarget to multiple recipients), fork bombs are a potential DoS
concern. However, in the SIP usage of RELOAD, fork bombs are a much
lower concern because the calling party is involved in each
retargeting event and can therefore directly measure the number of
forks and throttle at some reasonable number.Another potential DoS attack is for the owner of an attractive
number to retarget all calls to some victim. This attack is
difficult to ameliorate without requiring the target of a SIP
registration to authorize all stores. The overhead of that
requirement would be excessive and in addition there are good use
cases for retargeting to a peer without there explicit
cooperation.All RELOAD SIP registration data is public. Methods of providing
location and identity privacy are still being studied.This section contains the new code points registered by this
document. The IANA policies are TBD.IANA SHALL create/(has created) a "RELOAD Overlay Algorithm Type"
Registry. Entries in this registry are strings denoting the names of
DHT algorithms. The registration policy for this registry is TBD.The initial contents of this registry are:The algorithm defined in of this document.IANA SHALL create/(has created) a "RELOAD Data Kind-Id" Registry.
Entries in this registry are 32-bit integers denoting data kinds, as
described in [XREF]. The registration
policy for this registry is TBD.The initial contents of this registry are:KindKind-IdSIP-REGISTRATION1TURN_SERVICE2CERTIFICATE3SOFTWARE_VERSION4UPTIME5AS_NUMBER6CPU_UTILIZATION7DATA_STORED8MESSAGES_SENT9INSTANCES_STORED10ROUTING_TABLE_SIZE11NEIGHBOR_TABLE_SIZE12IANA SHALL create/(has created) a "RELOAD Data Model" Registry.
Entries in this registry are 8-bit integers denoting data models, as
described in [XREF]. The
registration policy for this registry is TBD.Data ModelIdentifierSINGLE_VALUE1ARRAY2DICTIONARY3IANA SHALL create/(has created) a "RELOAD Message Code" Registry.
Entries in this registry are 16-bit integers denoting method codes as
described in [XREF] The
registration policy for this registry is TBD.The initial contents of this registry are:Message Code NameCode ValueRESERVED0PING_Q1PING_A2CONNECT_Q3CONNECT_A4TUNNEL_Q5TUNNEL_A6STORE_Q7STORE_A8FETCH_Q9FETCH_A10REMOVE_Q11REMOVE_A12FIND_Q13FIND_A14JOIN_Q15JOIN_A16LEAVE_Q17LEAVE_A18UPDATE_Q19UPDATE_A20ROUTE_QUERY_Q21ROUTE_QUERY_A22RESERVED0x8000..0xfffeERROR0xffff[[TODO - add IANA registration for p2p_enroll SRV and
p2p_menroll]]IANA SHALL create/(has created) a "RELOAD Error Code" Registry.
Entries in this registry are 16-bit integers denoting error codes.
[[TODO: Complete this once we decide on error code strategy.This draft is a merge of the "REsource LOcation And Discovery
(RELOAD)" draft by David A. Bryan, Marcia Zangrilli and Bruce B.
Lowekamp, the "Address Settlement by Peer to Peer" draft by Cullen
Jennings, Jonathan Rosenberg, and Eric Rescorla, the "Security
Extensions for RELOAD" draft by Bruce B. Lowekamp and James Deverick,
the "A Chord-based DHT for Resource Lookup in P2PSIP" by Marcia
Zangrilli and David A. Bryan, and the Peer-to-Peer Protocol (P2PP) draft
by Salman A. Baset, Henning Schulzrinne, and Marcin Matuszewski.Thanks to the many people who contributed including: Michael Chen,
TODO - fill in.Key words for use in RFCs to Indicate
Requirement LevelsHarvard University1350 Mass. Ave.CambridgeMA 02138- +1 617 495 3864sob@harvard.edu
General
keywordInteractive Connectivity Establishment (ICE): A Protocol for
Network Address Translator (NAT) Traversal for Offer/Answer
ProtocolsThis document describes a protocol for Network Address
Translator (NAT) traversal for multimedia sessions established
with the offer/ answer model. This protocol is called Interactive
Connectivity Establishment (ICE). ICE makes use of the Session
Traversal Utilities for NAT (STUN) protocol, applying its binding
discovery and relay usages, in addition to defining a new usage
for checking connectivity between peers. ICE can be used by any
protocol utilizing the offer/answer model, such as the Session
Initiation Protocol (SIP).Session Traversal Utilities for (NAT) (STUN)Session Traversal Utilities for NAT (STUN) is a lightweight
protocol that serves as a tool for application protocols in
dealing with NAT traversal. It allows a client to determine the IP
address and port allocated to them by a NAT and to keep NAT
bindings open. It can also serve as a check for connectivity
between a client and a server in the presence of NAT, and for the
client to detect failure of the server. STUN works with many
existing NATs, and does not require any special behavior from
them. As a result, it allows a wide variety of applications to
work through existing NAT infrastructure.Obtaining Relay Addresses from Simple Traversal Underneath
NAT (STUN)This specification defines a usage of the Simple Traversal
Underneath NAT (STUN) Protocol for asking the STUN server to relay
packets towards a client. This usage is useful for elements behind
NATs whose mapping behavior is address and port dependent. The
extension purposefully restricts the ways in which the relayed
address can be used. In particular, it prevents users from running
general purpose servers from ports obtained from the STUN
server.Certificate Management over CMS (CMC) Transport
ProtocolsThis document defines a number of transport mechanisms that are
used to move CMC (Certificate Management over CMS (Cryptographic
Message Syntax)) messages. The transport mechanisms described in
this document are: HTTP, file, mail and TCP.Certificate Management Messages over CMSThis document defines the base syntax for CMC, a Certificate
Management protocol using CMS (Cryptographic Message Syntax). This
protocol addresses two immediate needs within the Internet PKI
community: 1. The need for an interface to public key
certification products and services based on CMS and PKCS #10
(Public Key Cryptography 2. The need in S/MIME (Secure MIME) for a
certificate enrollment protocol for DSA-signed certificates with
Diffie-Hellman public keys. CMC also requires the use of the
transport document and the requirements usage document along with
this document for a full definition.Pre-Shared Key Ciphersuites for Transport Layer Security
(TLS)This document specifies three sets of new ciphersuites for the
Transport Layer Security (TLS) protocol to support authentication
based on pre-shared keys (PSKs). These pre-shared keys are
symmetric keys, shared in advance among the communicating parties.
The first set of ciphersuites uses only symmetric key operations
for authentication. The second set uses a Diffie-Hellman exchange
authenticated with a pre-shared key, and the third set combines
public key authentication of the server with pre-shared key
authentication of the client. [STANDARDS TRACK]Using SRP for TLS AuthenticationThis memo presents a technique for using the Secure Remote
Password protocol as an authentication method for the Transport
Layer Security protocol.TCP Candidates with Interactive Connectivity Establishment
(ICEInteractive Connectivity Establishment (ICE) defines a
mechanism for NAT traversal for multimedia communication protocols
based on the offer/answer model of session negotiation. ICE works
by providing a set of candidate transport addresses for each media
stream, which are then validated with peer-to-peer connectivity
checks based on Simple Traversal of UDP over NAT (STUN). ICE
provides a general framework for describing alternates, but only
defines UDP-based transport protocols. This specification extends
ICE to TCP-based media, including the ability to offer a mix of
TCP and UDP-based candidates for a single stream.SIP: Session Initiation ProtocolSession Initiation Protocol (SIP): Locating SIP
ServersThe Session Initiation Protocol (SIP) uses DNS procedures to
allow a client to resolve a SIP Uniform Resource Identifier (URI)
into the IP address, port, and transport protocol of the next hop
to contact. It also uses DNS to allow a server to send a response
to a backup client if the primary client has failed. This document
describes those DNS procedures in detail. [STANDARDS TRACK]Datagram Transport Layer SecurityThis document specifies Version 1.0 of the Datagram Transport
Layer Security (DTLS) protocol. The DTLS protocol provides
communications privacy for datagram protocols. The protocol allows
client/server applications to communicate in a way that is
designed to prevent eavesdropping, tampering, or message forgery.
The DTLS protocol is based on the Transport Layer Security (TLS)
protocol and provides equivalent security guarantees. Datagram
semantics of the underlying transport are preserved by the DTLS
protocol. [STANDARDS TRACK]TCP Friendly Rate Control (TFRC): The Small-Packet (SP)
VariantThis document proposes a mechanism for further experimentation,
but not for widespread deployment at this time in the global
Internet.</t><t> TCP-Friendly Rate Control (TFRC) is a
congestion control mechanism for unicast flows operating in a
best-effort Internet environment (RFC 3448). TFRC was intended for
applications that use a fixed packet size, and was designed to be
reasonably fair when competing for bandwidth with TCP connections
using the same packet size. This document proposes TFRC-SP, a
Small-Packet (SP) variant of TFRC, that is designed for
applications that send small packets. The design goal for TFRC-SP
is to achieve the same bandwidth in bps (bits per second) as a TCP
flow using packets of up to 1500 bytes. TFRC-SP enforces a minimum
interval of 10 ms between data packets to prevent a single flow
from sending small packets arbitrarily
frequently.</t><t> Flows using TFRC-SP compete
reasonably fairly with large-packet TCP and TFRC flows in
environments where large-packet flows and small-packet flows
experience similar packet drop rates. However, in environments
where small-packet flows experience lower packet drop rates than
large-packet flows (e.g., with Drop-Tail queues in units of
bytes), TFRC-SP can receive considerably more than its share of
the bandwidth. This memo defines an Experimental Protocol for the
Internet community.NAT Behavioral Requirements for TCPThis document defines a set of requirements for NATs that
handle TCP that would allow many applications, such as
peer-to-peer applications and on-line games, to work consistently.
Developing NATs that meet this set of requirements will greatly
increase the likelihood that these applications will function
properly.Concepts and Terminology for Peer to Peer SIPThis document defines concepts and terminology for use of the
Session Initiation Protocol in a peer-to-peer environment where
the traditional proxy-registrar and message routing functions are
replaced by a distributed mechanism that might be implemented
using a distributed hash table or other distributed data mechanism
with similar external properties. This document includes a
high-level view of the functional relationships between the
network elements defined herein, a conceptual model of operations,
and an outline of the related open problems being addressed by the
P2PSIP working group. As this document matures, it is expected to
define the general framework for P2PSIP.TCP-Based Media Transport in the Session Description Protocol
(SDP)This document describes how to express media transport over TCP
using the Session Description Protocol (SDP). It defines the SDP
'TCP' protocol identifier, the SDP 'setup' attribute, which
describes the connection setup procedure, and the SDP 'connection'
attribute, which handles connection reestablishment. [STANDARDS
TRACK]Connection-Oriented Media Transport over the Transport Layer
Security (TLS) Protocol in the Session Description Protocol
(SDP)This document specifies how to establish secure
connection-oriented media transport sessions over the Transport
Layer Security (TLS) protocol using the Session Description
Protocol (SDP). It defines a new SDP protocol identifier,
'TCP/TLS'. It also defines the syntax and semantics for an SDP
'fingerprint' attribute that identifies the certificate that will
be presented for the TLS session. This mechanism allows media
transport over TLS connections to be established securely, so long
as the integrity of session descriptions is
assured.</t><t> This document extends and updates RFC
4145. [STANDARDS TRACK]HTTP Authentication: Basic and
Digest Access AuthenticationNorthwestern University, Department of
MathematicsNorthwestern UniversityEvanstonIL60208-2730USAjohn@math.nwu.eduVerisign Inc.301 Edgewater PlaceSuite 210WakefieldMA01880USApbaker@verisign.comAbiSource, Inc.6 Dunlap CourtSavoyIL61874USAjeff@AbiSource.comAgranat Systems, Inc.5 Clocktower PlaceSuite 400MaynardMA01754USAlawrence@agranat.comMicrosoft Corporation1 Microsoft WayRedmondWA98052USApaulle@microsoft.com"HTTP/1.0", includes the specification for a Basic Access
Authentication scheme. This scheme is not considered to be a
secure method of user authentication (unless used in conjunction
with some external secure system such as SSL ), as the user name
and password are passed over the network as cleartext.This document also provides the specification for HTTP's
authentication framework, the original Basic authentication scheme
and a scheme based on cryptographic hashes, referred to as "Digest
Access Authentication". It is therefore also intended to serve as
a replacement for RFC 2069 . Some optional elements specified by
RFC 2069 have been removed from this specification due to problems
found since its publication; other new elements have been added
for compatibility, those new elements have been made optional, but
are strongly recommended.Like Basic, Digest access authentication verifies that both
parties to a communication know a shared secret (a password);
unlike Basic, this verification can be done without sending the
password in the clear, which is Basic's biggest weakness. As with
most other authentication protocols, the greatest sources of risks
are usually found not in the core protocol itself but in policies
and procedures surrounding its use.HTTP Over TLSThis memo describes how to use Transport Layer Security (TLS)
to secure Hypertext Transfer Protocol (HTTP) connections over the
Internet. This memo provides information for the Internet
community.Randomness Requirements for SecuritySecurity systems are built on strong cryptographic algorithms
that foil pattern analysis attempts. However, the security of
these systems is dependent on generating secret quantities for
passwords, cryptographic keys, and similar quantities. The use of
pseudo-random processes to generate secret quantities can result
in pseudo-security. A sophisticated attacker may find it easier to
reproduce the environment that produced the secret quantities and
to search the resulting small set of possibilities than to locate
the quantities in the whole of the potential number
space.</t><t> Choosing random quantities to foil a
resourceful and motivated adversary is surprisingly difficult.
This document points out many pitfalls in using poor entropy
sources or traditional pseudo-random number generation techniques
for generating such quantities. It recommends the use of truly
random hardware techniques and shows that the existing hardware on
many systems can be used for this purpose. It provides suggestions
to ameliorate the problem when a hardware solution is not
available, and it gives examples of how large such quantities need
to be for some applications. This document specifies an Internet
Best Current Practices for the Internet Community, and requests
discussion and suggestions for improvements.Internet X.509 Public Key Infrastructure Certificate and
Certificate Revocation List (CRL) ProfileThis memo profiles the X.509 v3 certificate and X.509 v2
Certificate Revocation List (CRL) for use in the Internet.
[STANDARDS TRACK]The Sybil AttackMicrosoft ResearchEclipse Attacks on Overlay Networks: Threats and
DefensesMulticast DNSDNS-Based Service DiscoveryThis document describes a convention for naming and structuring
DNS resource records. Given a type of service that a client is
looking for, and a domain in which the client is looking for that
service, this convention allows clients to discover a list of
named instances of that desired service, using only standard DNS
queries. In short, this is referred to as DNS-based Service
Discovery, or DNS-SD.Bootstrap Mechanisms for P2PSIPThis document describes mechanisms that a peer can use to
locate and establish a Peer Protocol connection to an admitting
peer in order to join an overlay network. In the first mechanism,
the joining peer uses multicast to locate a bootstrap peer; in the
second, the node uses one or more bootstrap servers to locate a
bootstrap peer; in both cases, the bootstrap peer then proxies the
request by the joining peer on to the admitting peer. Each
mechanism has its advantages and disadvantages, and a node can
utilize both.P2PSIP bootstrapping using DNS-SDThis document describes a DNS-based bootstrap mechanism to
discover the initial peer or peers needed to join a P2PSIP
Overlay. The document specifies the use of DNS Service Discovery
(DNS-SD) and the format of the required resource records to
support the discovery of P2PSIP peers. This mechanism can be
applied in scenarios with DNS servers or combined with multicast
DNS to fulfill different proposed P2PSIP use cases.HIP BONE: Host Identity Protocol (HIP) Based Overlay
Networking EnvironmentThis document specifies a framework to build HIP (Host Identity
Protocol)-based overlay networks. This framework uses HIP to
perform connection management. Other functions, such as data
storage and retrieval or overlay maintenance, are implemented
using protocols other than HIP. These protocols are loosely
referred to as peer protocols.P2PSIP ClientsThis document describes why and when some devices would better be a Client rather than a Peer. The purpose of this document is to facilitate the discussion and understanding about the Client node type.Network Address Translation (NAT) Behavioral Requirements for Unicast UDPThis document defines basic terminology for describing different types of Network Address Translation (NAT) behavior when handling Unicast UDP and also defines a set of requirements that would allow many applications, such as multimedia communications or online gaming, to work consistently. Developing NATs that meet this set of requirements will greatly increase the likelihood that these applications will function properly. This document specifies an Internet Best Current Practices for the Internet Community, and requests discussion and suggestions for improvements.Service Extensible P2P Peer ProtocolThis document describes the Service Extensible Protocol (SEP), which is the peer protocol spoken between P2PSIP Overlay peers to share information and organize the P2PSIP Overlay Network. SEP uses a flexible forwarding mechanism to avoid congestion in the Overlay. It also proposes a general service discovery method and a built-in NATtraversal mechanism. By using these methods, SEP tries to improve the success rate and reduce the latency of the transaction.